Hey guys! I'm a third year environment artist studying at Teesside Uni and for my final year project I recreated the Rec room from the movie Alien within UE4. My work on this for my handin is completed now but I have a expo coming up in a few weeks where I'd like to show it off and I wondered if you guys had any…
Just began with a new WIP. I will model a siberian tiger and texture it. Maybe I will take it into ZBrush later for adding some more details. I had to use an anatomical image of a domestic cat, best I could find on the internet. If someone knows of a better one, plz let me know. I modeled the body from a box, all quads…
hey! nice project you have here, looking cool! I did an overpaint below ( sorry for the messy quality :D ) I think you are on the right track, here are a few things you could consider! by reducing the contrast where two different materials meet ( for example the pant of his backpack, as it touches the fur ) you can guide…
These are some games that I really like (in no order) Super Street Fighter IV - Some of the characters are hilarious (dan!) and the art is lovely and above all else it's supremely playable. the kind of multiplayer you want to play on the sofa with a mate. there is NOTHING that I can fault with this game! (except that it…
Are you using any reference? It could help you get some more structure in there, right now it looks very "put-together" which ofcourse is what you do with slum-shacks, but generally you make sure it's grounded properly. Yours is just too random right now and if you push it it would fall apart. So first maybe go through…
Re: UVs again - I believe soft selection/proportional edit also has an issue where it only works if the 'connected' components option is toggled off? Meaning all the visible UV islands are affected and you have to hide and show UV islands like a champ to only edit the part you want to. Or resort to UV sculpting which I…
Good morning! Firstly, good on ya for changing the composition. I think it's loads more appealing, plus, you can't deny that sweet color contrast. Here's a few things that come to mind: * Key/Focal Light Execution * Fog/Atmospheric Scattering * Post Process * Some Technical Suggestions Before I go too in-depth, it might be…
Looks like the frame has 3-4 times as much texel density as the cushions. You could probably save some space by scaling those islands down. That top island, I'm assuming that's the back of the sofa, could be straightened out to a perfect rectangle. There will be some minor warping to your UVs but it will be much easier to…
Thanks for the feedback so far. @ WadeWT: I will be adding more props to the rooms at a later date, as well as rugs on the floors (once I get my head around the texture for them). The sofas and the bed to look a bit blocky and not very organic, first time I've made anything like them, they are on the list of improvements…
>My question is, what can I do in my position to get a job doing 3D Art? At this point, probably to improve your portfolio. Replace the grey background with black on your website. The lighting on the sofa is too dark. Replace the background on the axe with black. At your level you need to show wireframes for every project.…