Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
"Quake 3 took a hybrid approach with the torso, head and legs being separate skinned meshes." That's not exactly true. In QIIIA the elements with smooth deformations (torso and legs) are not skinned meshes (as in, driven by a skeleton) ; they are purely vertex animations. They can of course be authored as skinned skeletal…
BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry. The BlackBow team is dedicated professionals with years of experience working on AAA titles. We are dedicated to providing our clients with top of the line Art, at the best possible prices. Our goal is…
BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry. The BlackBow team is dedicated professionals with years of experience working on AAA titles. We are dedicated to providing our clients with top of the line Art, at the best possible prices. Our goal is…
BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry. The BlackBow team is dedicated professionals with years of experience working on AAA titles. We are dedicated to providing our clients with top of the line Art, at the best possible prices. Our goal is…
Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
Hello! My name is Jaime Silva, I’m an enlightened game developer at ArcForged, where we build gamer communities around compelling characters, stories and experiences. I have created more than a dozen video games over half my life, with the biggest one on its way! There’s a huge backlash in the industry regarding the poor…
I was going to say that maybe getting into a cheap school with a public requirement (such as portfolio piece to get in as opposed to Private schools which take you in without one), under which you can get your GI Bill and work on your portfolio at the same time, under a 1 year or 3 year program depending on what you need,…
It is WAY easier to get a job if your folio shows an ability to do hyper-realism. It is a lot harder to get a job when your portfolio is mainly stylized. An exercise I get my students to do, is simply name ALL of the studios in North America that make stylized games off the top of their heads. Compare that list with all of…
Arrowhead Game Studios (Magicka) 2D Boy (World of Goo) Re-Logic (Terraria) ACE Team (Zeno Clash and Rock of Ages) Interwave Studios (Nuclear Dawn) Supergiant Games (Bastion) inb4 someone names every developer on the iOS app market Also Limbo was made by Playdead, its not the name of the company.