Been a while since I've updated sorry. Anyways I finally got the thing unwrapped and I did decide to model the shards. I've only just started on the texture, it's just flats except the back crystal which still of course needs lots and lots of TLC Oh and the final tris come to 2,108 so I think I'll just keep the shards as…
Cool stuff, but everything looks sort of flat, i think this is because you've baked your AO with an exploded mesh. What you want to do is bake AO from just the lowpoly mesh all put back together, and then throw that in along with the ao from high as well, it will help make everything seem to fit together, as right now a…
Excellent episode guys, some solid advice on marketing ones self. Just to build off the marketing theme, I've always found it somewhat difficult to make contacts in a purely digital way. I've personally found it easier, at least initially, meeting the person face to face or having a preexisting mutual contact; would you…
So that's what ork boobs look like, ewww... Seriosuly, they look very feminine. Man boobs are very flat and probably more 'squared off at the outsides. It's just a loose pec muscle with saggy skin and fat. Those are too rounded, too much cleft between them, etc...
Alright, I messed it up before. I've fixed it now Set in the PROJECT AU. In this story, Vi defected from Project rather than never really being a part of it. She was found/rescued by Ashe and Leona. Projects are set into classes (Marksman, Fighter, Assassin, Defender, Brawler and Leader). There are three Leader class…
[ QUOTE ] London is expensive to live in, when I was at Ubisoft I knew 3 guys that shared a NICE flat paying £600 a month EACH. You best bet is to look at some flat sharing websites to get a truer price. [/ QUOTE ] Must have been a bloody nice flat! Or a pricey area. We've got a large, nice flat in a good area for…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
Sweet man - got me with this topic! The Body is great, you really got the fat and skin right! ;) The only two things that look a tiny bit off to me are the chest (a bit to square or flat, I'm not shure) and the knees look a bit squashed verticaly. Gungnir is coming allong great! I'm jeallous! Right on!
Echoing what robert.nally said, the walls definitely some separation from each other. The first impression I get is that it's a bunch of props floating in a space because the walls and ceiling all blend together so much. A lot of the points of contrast in the reference are lost a little in your version, too. The bright TV,…
Cheers for the feedback owlfrog! Yea I think your right about the center of the wheel I’ve looked at it so long the flaws are starting to look correct XD as for the 1/8 of the tier I’m hoping to add some tier details like make and psi info to the flat surface so I’m not sure how I can cut up and re-use the face of the…