I would really love to have a brick cobble road that bends non-uniformly like in the picture below Obviously, the way uv interpolation works means that I can't just straighten out this bend to use with a tiling texture without having artifacts like above. It's also probably not very realistic due to how the bricks would…
The new roof looks sweet. I think it's a hefty poly increase but if you're not worried about that for your final usage for the piece then that's all good :) One thing I'd say as no one else has mentioned it - I'm personally not liking the new 2nd level wall. The plaster peeling away to show bricks underneath doesn't make…
It's a good start but not quite there. Give some more definition to your ground by subdividing it and creating hills/dunes. Similarly, your pyramid looks to be composed of four polygons. You can either use displacement textures on it to give it the appearance of real brick or you can build it out of real, small bricks. It…
Good start, but I think you could push it further. You could add some more interest to the brick by chipping out some larger chunks and adding in a grout texture, and maybe some moss or dirt in between the bricks. Also, you don't really need to model in that chunk on the right side of the bricks, let the normal map and ao…
Id set up a image of 512 by 512, get some grid lines at set that at Grid lines every 128 pixels, subdivisions 1... make sure you go to Window Show Grid. Id start off with your brush at 100% hardness, 0 spacing, and for the grout lines turn on the Scattering and raise it up to something that makes it not so uniformal, then…
Hey all, I've been checking out the site for a while and I'm really excited to start posting here in the forums. I was really inspired by the artwork of Assassin's Creed 2 and I wanted to make a environment using Spanish architecture and setting. For the most the part, I've blocked it out with both high and low poly…
Hey, I've had a quick look over your work. OK, my five cents! it's a good start, but here are some things to work upon as you start to reiterate. To my eye the stone brick texture that you've worked on seems flat and too uniform in colour. Adding subtle colour variation to each brick will make them read as being carved…
Some very good feedback, thanks... I have created a turntable for you guys to see from all angles. youtube: http://www.youtube.com/watch?v=CE7j0r8wDDc&feature=youtu.be (How come you cant put a youtube video in the chat room. Wierd:) ) James i will not be making the add object on the side, even thought I would like to, but…
To be fair, he never actually got it right, Jesse Moody fixed his posts. Animesh..I think you might be better off learning to walk before you run. Maybe using Zbrush right now is introducing one too many concepts. For the pillar, You can just model the shape you want it to be. Most often, it won't be modeled…
Lookin' pretty sweet so far. I think the consensus is that right now the scene maybe a little too dark and that you're lacking variety. I agree with jestersheepy's crit on the lighting. As for variety, every good modular kit should be complimented with some hero pieces to break up the monotony. Maybe some bloody torture…