Hi, So here's the problem I want to do 1 bake and don't want to cram all of my uv's into the 0,1 space, nor do I want one massive texture sheet. I don't want to explode my mesh as I want a good AO bake : 1) My High Poly = multiple objects all assigned a material ID modifier 2.) My LowPoly = Multiple Objects(all attached)…
Hello, I`m having a bit of confusion on how to plan my workflow. There are two main things I want to achieve: 1: Paint my color base with Polypaint in ZBRush. Bake this eventually. 2: Use 3DSMax's "Hit Only matching Material ID" function to avoid baking issues with close geometry. I'm aware that XNormal does not support…
I am looking for some input on the best way to go about baking the fallowing. I have watched a few tut on baking and everyone says you want to keep your cage as close as possible. My question is should I back the side rails on this shotgun out separate? Also I don't even know if its possible to add some geo to the main…
Hi guys, Having some trouble here understanding the process of preparing my meshes for baking in Substance Painter. My understanding of the process is a little foggy as it is, so I apologize in advance if my explanation doesn't make much sense. I have a high poly asset that is comprised of multiple subtools (each a single…
Hey Guys, I'm trying to get into High to Low Poly Baking However, I have no Idea how to approach it. There are so many settings and configurations. I do not know how to start. An example is the Sci Fi Floor tutorial for 3d Motive. https://www.3dmotive.com/f100101 ++Link Fix++ I have not watched it but I wanna make a floor…
Hello again! well I've been baking with Xnormal for a little while now with great success 90% of the time or so, but not this time! Look at that, on the inner side of the right side of the ancient gate! Baking anomalies, inexplicable baking anomalies! Now this is also occurring on the inner side of the left side, across…
Is this a bad practice to do? Basically like lod's but baked down from say 300k to a 100k new version? BUT using the would've been lowpoly mesh, 300k, to the new 100k final version & NOT baking the highpoly to new version. Why not? say i couldn't separate the model but the high is separated objects. Another reason not to…
Hey there, I'm working on a project and in Painter I needed an effect for a generator where it would give me control of the parameter going from left to right of the model(I wanted the internal barrel of the gun to have more dirt/burnt gun powder closer to the chamber). I quickly learnt that the baked position map out of…
Hey guys, yet another person here who is struggling with understanding baking and modelling principles, and how to get good results. I have spent the day today experimenting with many different methods and settings, all with varied results. A result I am 100% happy with is still eluding me, and I hope some of you may be…
Hey everybody! I'm revisiting this character and finishing him off to add to my reel in the next few weeks, but I'm having an issue with the map baking. Here's a shot of my baked maps on the low poly: You can see I highlighted some errors in my maps. With my limited knowledge, I am guessing this is a raycasting distance…