In an empty scene, there is always a non deletable default layer, that ist invisible in the layer editor (but not in the Outliner). I have the same problem with fbx and max. I think fbx renames the default layer to "effects" Have you tried to remove everything from the layer and rename it to defaultLayer and see what…
I wish I was a programmer, so I could convert this MSDN code into a replacement for the Windows default color picker! http://msdn.microsoft.com/msdnmag/issues/03/07/GDIColorPicker/#S9 If it was possible to replace the crappy default picker, then a painting app like Photoshop could use it. Any programmers interested in a…
Did you make your own base mesh or simply use a default/freely available one? Im in the middle of portfolio work, and wondering whether to stick to my own sucky base mesh or use the default zbrush bases. However don't want to create a portfolio in which gives the wrong impression :s
Here's a dropbox link, it's just the 3DC default material sphere with a default PBR smart material used for textures: https://dl.dropboxusercontent.com/u/4210886/militarySphere.7z One important note is that the issue becomes a lot less noticeable in recesses when using an AO map, but it is still present (the pic above was…
I haven't tried it on mac, but it seemed to work ok for me today when I tested it on windows. I also love how the default option for bridge polygon in the modeling toolkit gives you a twisted result on more complex operations but changing the offset value fixes it instantly. Why isn't that the default?
I'm afraid that's default lighting with the default standard material applied. No lights at all. I tried using the 3Point Shader but that looks even worse since the dark side is even darker. I'm no lighting expert in 3DMax, what should I do so the viewport screengrabs don't look like crap?
Hey DoW fans, I made another 2 player map. Some custom textures (not the craters), mesh/decos is default (Relic) mesh. Description: Battle for control of this desert canyon has raged for so long that none but the dead know what makes this seemingly desolate hunk of rock significant. Overhead: Download Here Feedback…
Nice! I had a feeling the is native could be to blame. Has anyone posted this on the fbx support page asking for a fix? Cause the default Maya default ain't so crash hot. I also found that if I had the paint weights tool active on a skinned mesh when I exported it would also prevent a crash.
Which tutorial is it ? That's probably because the tutorial you watched is old and the default workflow in designer changed since. Diffuse, Normal, Specular, Glossiness are used by the Specular/Glossines or the Non-PBR shader. The default shader of designer is for the Metallic/Roughness workflow. You can change the shader…
For any who knows what I did, Please Please let me know so when I do this again I know whats up, haha. I did find a solution though...I just reset the defaults In the top left of any viewport, click the down arrow > Show > Reset to Default