What other artists said is true and this is my little game experience I'm getting in these days. I'm using Blender since 2.49 and I only can say that they improving it more than other 3d applications. I'm working to a game project, waiting to go on with vfx career, and Blender does its job perfectly for our indie project,…
Here is an example of what can go wrong with object space scaling and hopefully knowing why it dorks out will help you work around it better, maybe even use it to your advantage in some way. Lets say you wanted to change the up axis of your model from Z to Y, (pretty common when transferring to another app that doesn't…
Probably cut a hemisphere into 4 pieces, making 2 modules. One piece that tiles around 3 times and one unique piece that contains the damage. It should be fairly easy if you leave the objects pivot in the center, when you import your slice all you would have to do is copy and rotate it. I would start with a sphere, which…
New version out with a smaller update, 0.3.6, new Cube Rotation feature and switched profile for transparency technique. From 0.3.5.2 to 0.3.6 -New "Cube Rotation" feature which allows you to easily rotate the cube map around the Maya Y axis with a slider. -Switched the gp4vp/gp4fp to vp40/fp40 profiles for the…
Snapping to a grid works the easiest if you keep the panels aligned at 90 degree rotations. If you rotate 45 degrees, the grid won't line up anymore, so you need to either make special angled pieces or you need to scale them to fit. Rotating in other increments makes it even more difficult. Also the origin is very…
Thanks everyone. So I got the Modo trial and the Rotate UV works on the model and appears just as I wanted- AMAZING! - but what I want to generate is the 2D texture map with each polygon rotated, like in the example posted initially. When I bake it, it just creates the fitted texture map without the rotated UV fields. Any…
Adding another rotation controller on top of the constrainted one should be enough. Here is a quick maxfile showing that approach: exhaust_text.max (max 2010). Instead of wiring rotations to a dummy I also added a simple CA UI to it with a spinner controlling the rotation (see the attached picture). def = attributes…
I rigged it with skin modifier but the same problem is there but this one took very little time and it gave little bit better look to it I think I can fix it now thank you for your help and the bug was becouse of the forearm it can't turn to right or left it can just go up an down so I over rotated hand to get my postition…
Thanks man, it's zbrush, the closed mouth version actually has no subdiv levels because I had to collapse the entire model into one tool in order to pose (unless I wanted to spend a week rotating every subtool, which I didn't want to do) and it killed the levels, tried using subtool master first but it didn't like it. I…
Nothing really surprising about that. All these techniques are well documented. So it's just a matter of someone sitting down and doing all the work. The options window has a few options for how the camera rotates (with middle mouse button) and whether you have to hold down the shift key to rotate or not. You can also use…