Hilarious thread. Listen, fellow, we have tons of kids sign up on this forum just like you. They think their shit doesn't stink even though they've never made anything that looks like game art. They come on here, troll around for a while, and then realize how big of an idiot they were. About a week later they reinvent…
You should try making the edge where the house meets the grass less clean and add a stronger ambient occlusion pass to the whole thing to bring out the detail in your model. Buildings, especially non-urban ones like this one, normally have dirt/grass pushed up against the foundation and that breaks up the area into less of…
Hi! I made a simple animation for my vehicle in Blender. I have two main problems during import process: 1) The orientation of model is different than in animation. The animation is ok, but the model lays on the doors. Should I change something in export what is forward, or just rotate the model? 2) There's a scale…
Hello PC community, I have some issue with wrong welded vertices for model. I have already rigged car, and when trying to open one of its doors a few vertices are stretching from the shell of car. So I need to detach those vertices from door and attach them to the shell of car. The problem is in skin, car is already…
This pack contains a variety of 10 different houses, in the 'farmhouse' style. Each style of house has 3 variations for the siding to choose from. Wood siding, vinyl siding, or both. There is a single static mesh version of these houses that can't be entered, and there is a blueprint version that can be entered and all the…
I agree with everything @teodar23 says. A lot of the scene is being lost with what seems to be a single material slapped on and calling it a day. For instance the doors, you have essentially metal for the door itself, rubber for the parts in between the doors and I assume plastic/ metal for the window frames. Try to make…
This is the part where its starting to all come together. So now I've added the windows, doors and all the trimmings. It really gives it some depth. Was also fun modelling wood for a change. Projection master is my new best friend. I was able to add all the detail really quickly by just doing it once on a plane, then using…
I've been pretty busy at work so not enough progress on the door to post but i figured i needed to learn the whole baking process and start setting up shaders so that way when the door is done i'll already know what to do. so what better to start with than a simple crate right? the low poly baked using floaters and a high…
what is up with those trees? What is the target spec for this scene? It looks to be significantly lower detail than the original scene you're trying to re-create/re-design. Your scale seems pretty off, unless there is some camera trick at work here - the doors in the back seem way too short compared to the bench on the…
I am currently working on the door for the factory but don't know how I should proceed with creating the texture for it. It is so massive that if I unwrap it onto a 1024 map lots of the detail is lost (The rivets which don't show up in the picture). I could mirror more items on the door but I don't know if that will become…