Thanks for the clarification. Ok if you want to make your orc more relative to the Blizzard's artist style, you first off have to base your anatomy off of realistic anatomy because this is how blizzard developed their anatomy. But if you don't want me to say anything about that, as far as making the orc more taller and…
Hello, I too decided to join this challenge, this is my progress so far, I'm trying to blockout the whole scene and nail down the proportions. It feels a bit off in some places but I feel like I'm getting there. The only thing I'm having a hard time to figure out is the pile of objects in the upper right corner. I guess…
1) The shape of her head. You should probably separate the hair from the head. There's a big enough transition there that it should at least be modeled in as a step if not a totally separate object. If you ignore the hair, her head is taller than it is wide, its the reverse on the model. 2) The shape of her dress is flat…
some info for you... what defines an elf differs from game to game, concept to concept, but usually only in one or two areas. there are some unifying "facts" that are carried across just about all of them. generally speaking, all elves have a more "hawkish" facial appearance than humans. much more slender with slanted…
Looks good. I own one so if I may, I'll just point out a few things I noticed quickly :) The front grille shape is a bit off. The whole thing should be much rounder and the slits rounder as well. The headlights should also be pushed in. See : http://www.willys-overland.com/misc/MB-100063 Grille - Probable License Plate…
Looks nice, I really like the metal parts on the horns. I think the fur could use a little more variation, right now it's pretty much all the same shade of brown, adding some lighter values and some different browns could really give it some life. The really dark shading on the face looks out of place and slightly…
Hello again! Here are the final screenshots of this project! In terms of change and development, I decided to look into the overall composition of the scene again as it all seemed very empty. To correct this, I switched the original concept fence models out with a new, taller fence model, filling out more screen-space and…
The fence posts and the slats are a very tight fit - I'd expect a great deal of space around the slats in most rural fences. There should be taller grass immediately around the posts where the water tends to gather and animals are less likely to eat it. Tree roots should be indicated at least by raised mounds at the base…
I like how the engi is riding his sentry like a bucking bronco. I also agree with the comment on his hand raising more slowly and dropping faster: perhaps, if time is an issue, you take a greater percentage raising his hand, and a smaller percentage dropping it? Some future suggestions: If I understand correctly, the…
@ DKK-- i see your point.. and that's actually what my intentions were initially to keep everything low.. but I wanted to get a feel for how the rocks might look.. if for nothing else, i used some tools in ZB that i've never used before.. but ya.. keep it low poly @ Deadpixl-- thanks Billers.. yeah.. you are right about…