::::::::::::::::SPOILERS::::::::::::::::: Well, its a spoiler to those that don't watch previews. Anyway, my theory is that what they're looking at - that thing where everyone is collectively look at, thats casting the bright light - is something crashing in to the ocean, much like Oceanic flight 815 did. This will a.)…
Hi @cjpeg Maya used to be pretty dire at poly modelling in all senses. Since around version 2015 and up though, there have been many improvements that make Maya one of the most fun direct modelling tools out there. Unfortunately the pre-2015 stigma is still attached so you get people saying it's bad across the board.…
Yeah, it can be used commercially, but it's the restrictions in functionality you run into that can cause problems - as an example it doesn't allow for plugins, which means no direct integration with version control. That's problematic if you're freelancing in a team with more than a handful of engineers. It's also…
Muzz, I don't think that that statement contradicts with what's in the original post because it's referring to the cultural misconception that the sun is stronger in yellow colour, when in fact it happens to be stronger in green. However, that statement can be confusing when it's not accompanied with an image of the sun's…
@Johnnynapalmsc You could probably do that, but usually you wouldn't use deferred decals at all for this. You would do all the blending in your material. A performant way to blend is based on vertex color, where your floating decal planes are identified by their color. From here on out I'm going to use the word "decal" to…
Your work is progressing well, I like the big shapes on this last guy. You could include more of the strong pose he has in the concept even at early stages of modelling eg his hips should be pushed forward and shoulders back and apart. This stuff is what gives the character that cool hero look. Your previous characters…
animulator you might want to try a newer version of FBX. I ran into similar issues in Unreal when I was using FBX 2013, it became a non-issue after we started using FBX 2015 and 2018. It might have been something they changed in Unreal too, because we jumped from 4.12 to 4.20 about the same time. But it wouldn't surprise…
I would also like to second Rorshach's request for a normal map combiner tool. The main problem with using Photoshop for the task is that it treats your normal map as color instead of as normal vectors. In order for normal maps to be combined correctly, the normals need to be combined as vectors. It needs to be done like…
Hi Friends! I'm trying to copy this simple material network but I'm just not able to get the same results as this guy here in this video: https://www.youtube.com/watch?v=gOdTrIB5te0&feature=youtu.be&t=12m16s BEFORE YOU ASK: This guy refuses to help by disabling the comment function below the video and having t his in its…