Yeah, maybe . I am trying to use geometry nodes to make something procedural . The issue is you instantly see it's not true since real thing is driven by some hydrodynamic forces , deeper down where the stream is speedier , branching not by just random places . IMO you instantly feel it subconsciously when you look to real…
Jungle Temple environment in UE5, all assets inc. foliage meshes modelled in Zbrush/Maya/Speedtree, with exception of the cliffs and foliage textures from Megascans. Thanks for taking a look!