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Jungle Temple [UE5]

Rhoutermans
polycounter lvl 12
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Rhoutermans polycounter lvl 12

Jungle Temple environment in UE5, all assets inc. foliage meshes modelled in Zbrush/Maya/Speedtree, with exception of the cliffs and foliage textures from Megascans.

Thanks for taking a look!

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  • kanga
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    kanga quad damage

    Looks great! I really love the gnarly ol tree in the foreground of the first frame of the movie. Clever modular system, bit it looks like everything was blasted with the moss gun, at the same intensity. You might want to concentrate that sort of thing to 'close to ground level'. I dont know much about ruins but maybe a bit of color variation between groups and distance depth may pop everything more.

  • Rhoutermans
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    Rhoutermans polycounter lvl 12

    Thanks! haha and yes I agree, I went a bit overboard with the moss :) Honestly, the modular architectural kit could have used another pass but I was running a bit ouf of time so...moss. Cheers for the feedback!

  • garciiia
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    garciiia polycounter lvl 4

    Thanks for sharing! Looks great and helps me as a beginner to see your sketches and assets.

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