I find a lot of beginners have that mindset. You need to realize that most professionals time is probably valued at anywhere from 40-100 dollars an hour, usually more for 1 on 1 instruction. Not only that, but its literally a step by step how to, from somone who has worked on the exact project and workflow you said you are…
setting the clip to 0.5 is fine - you're supposed to fiddle with that I'm honestly not sure why you're getting the crossed over influence. the reason I thought it might be connected to the lerp alpha is that if a negative number goes in the output gets kind of inverted (look at the maths for a lerp and you'll see it). and…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
Sure thing! Rewrite it for your own needs, i hope it helps others too! What it does is: - set all VISIBLE subtools to highest subdivision lvl - bake all layers per subtool - polypaint from polygroup -message out how many subtools affected p.s.: i decided that decimation must be done by hand per subtool...so i did not…
The stuff i have gotten from sony has been just crazy and cool and silly. tshirts a plenty of course. I got so many sony game shirts i could use them as my primary wardrobe for work easily. plenty of ball caps and such too. a couple stacks of games, every game my chunk of sony has published. a couple eq elf lady action…
Here are the last couple of film studies I did. I didn't mention before that I'm doing the rydan workshop concept art class. That's what most of these initial posts will probably be from. Wall-E - 1 hr Children of Men - 1 hr
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
To be honest: your screenshot doesn't tell me anything (and i also don't understand like it would in maya...). I even don't understand your workflow because any bevel modifier and subdivision modifier would not produce such a topology on a cube.. (different grid on main faces and smaller on side ???) I also do not see any…
RoBattle Unmanned Vehicle, inspired by the Israeli Robattle. The details are not 1:1 from real life but are close. Final High res is done, now moving on to low poly and bakes! Find my work and other detail shots on ArtStation : https://www.artstation.com/artwork/NBnr1
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…