dragonmoony - hey thanks for the crit man. im definitely planning on doing some more designs and details on the armors. :thumbup: dolemite - thanks again man :) planning on mostly redoing the corset front and back, so hopefully ill come up with something that works a bit better sampson - haha, yeah the armor doesnt really…
Agreed, this was really a side effect of many re-designs. I was originally working with a team to create a much larger game. It was a first person zero-g puzzle game (think doom3 meets dead space with elements of portal) before all of that was popular. unfortunately the art team lost interest one member at a time until I…
your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…
Thats a nice piece of work! I can't tell if its the lighting or the spec but he is really shinny, very doom-shinny which always bothers me. If you managed to turn it down a few notches it would look perfect. he seems a bit thick in the side view, a little too much like a short body builder than an acrobat. Its not wrong…
Hey there guys! Thanks so much for all of your feedback! I've taken all of it into consideration with this next rework. I've boosted the color range to hit more intense highlights, as well I've tried to pull more of the colors and hues directly from the concept. I also did a little bit of editing to the mesh itself to give…
The Photomerge tool in Photoshop is great for normal panoramas, but it cannot stitch fully spherical panoramas. (This will be added in CS4). Don't even spend time on the mirror ball technique, it's a lot of work and the results are not very good. You are very limited by the resolution of your camera, so at best you'll get…
@pixelb - Thank you for the feedback! I've been away from this for a few days and just started to get back into it. A lot of what you've mentioned it on my list, the red box for instance is lacking detail because I hadn't textured it yet but its all done now :) I have pushed the wood textures a bit more, so maybe I'll wait…
Thank you very much everyone for the excellent feedback! praetus: I aggree with you on the option B for sure! Abput the shoulder pad i modeled but i decided not to included because i realized that Blacksmith don't have them... JadeEyePanda: absolutely i'll try it out! pixelb: More chunky shapes I'll do ;) Andy H :…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…