what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
Welcome to our 10th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of December the theme will be "Winter is coming" which means that you can do a single item for any hero and the item need to fit the theme, what means that you can do something winter…
INDEX * WHO WE ARE LOOKING FOR * ABOUT THE GAME * PROGRESS * WHO WE ARE WHO WE ARE LOOKING FOR We are looking to have a small demo that demonstrates the core mechanics by the end of next month. We are only accepting hardworking individuals who can help the game continually move forward. * Programmer - We are looking for a…
Sketchfab & Polycount are teaming up for a brand new, lowpoly contest: the VG REMIX! The VG REMIX will be a 3-week long contest where artists will create lowpoly dioramas of a scenario or setting from one their favourite videogames. These depictions do not need to be in the same style as found in the game they come from -…
WORLD MACHINE TUTORIAL Anatomy of World Machine Nodes Heres a quick description of how a World Machine node works so that this tutorial can make sense. Basically a node is just a box you plug something into and get something new out of based on the calculations of the node you used. Some nodes have an option for providing…
You can apply here : https://smrtr.io/8DgZR Gameloft Montreal is seeking a new Lead 3D animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
Welcome to our 9th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of November the theme will be "Single and not crowded items" which means that you can do a single item for any hero that is NOT a Weapon or a Head piece. even if you get a slot that…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…
I guess if you're not sure what a pixel is then the "for teens series" could be helpful. Personally I think they assume the average teen is a complete dumbass and waste too much time pandering to the lowest common denominator. At least thats the impression I get from the few pages I've skimmed while at the book store.…
So post two on this development; mostly on how to achieve different parts of the shader and the current progression of that and the character herself. There are currently 3 methods of getting outlines in UDK as far as I know: Fresnel effect, post processing and duplicated inverse mesh. As seen in a lot of animated films…