Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
I didn't use a cage when I baked it in XNormal. I used 0.1 offset. And I've tried most things I know when it comes to normals, but I can't fix it.. There are no floating vertises and there are no ngons. I'm really stumped here.
I wanted to obtain same results as described here in the forum http://polycount.com/discussion/90858/maya-thicker-lines-permanent everything seemed to work for a while but no luck in new maya. Can anyone help (or test this in Maya2017). Also is there a way to do the same for the verteces "glyphs". Thanks in advance for…
Hey guys, I'm kinda new to this forum, but thought I'd join as I'd like to up my modelling skills. First, a bit of background on my situation to help you see where I'm coming from: I work as a freelance motion designer, yet I love to model in my spare time. Often my work calls for it but not predominantly. I can use Cinema…
Epic has just released the UDK's April Beta. Check out some of the new goodies after the jump! Epic has released the April beta for the Unreal Development Kit - Epic's free-to-use editor and content creator. It hosts a bevy of changes to the tool set so be sure to familiarize yourself with them before jumping in. Unreal…
just thought id share this with everyone.. even tho most people were bound to find this out soon anyway. (if you dont already know) :D April Beta Upgrade Notes Unreal Editor * Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references. Generate Resource…
well if you ever want to do this without mucking up your readymade uvs, simply create those extra polys by inserting a new edgeloop close to the end then pulling the cvertices in and colapsing where needed, very rarely use bevel in maya edge insert FTW
While I was working on a model, I noticed that i got some stars( vertieces with 5 edges connected). I cant get rid of them, I just can turn them into 5-sided-Polys or Triangles. I was wondering what is the "least evil"? What really bothers me is that there is one "star " in the armpit of my model.(so there will be much…
Hey thanks user38. I ended up snapping a new curve onto a live surface. Since I was planning on sculpting the model I had a base mesh with equally ditributed polies/verts so it was pretty easy to snap the new curve on the verteces. I was planning on lofting the curve anyway. This is what I made:
Haah you guys are dicks :P @tyler: i teleport to work from my secret lair in vancouver, its pretty awesome :P the welds are pretty easy to do with max its mostly just tubosmoothing a simple shape and warping it by pushing and pulling virtices until you get your desired look.