💫 EARN $STYLE TOKEN BY TESTING OUR PROTOCOL 💫 Introduction to how the protocol works and how the ecosystem functions: (Owners) Users can stake NFTs (ERC-721) or 3D files and submit it to be tallied as a 3D job for tailors to render into 3D wearables, skins, or avatars for 10+ metaverses or games. Our current partners for…
I always catch the past season on Sci-Fi when they do a marathon. I really enjoy the show. Like you said, it's fun and doesn't take itself too seriously. I was totally comparing it to Erie Indiana too. Surprised anyone else even remembers that show. :)
So I've wrapped up this first bust, threw some colours on him and tried a little pose. Gonna move onto the next one and try to experiment more, especiually the hair. Though I tried my best everything still feels.. blobby and saggy. anyways Eris done for now!
'Ello. Here's something that I've been working on this week. Get in a couple hours after work, but still went kind of quickly. http://www.texturemonkey.net/jkim3/crap/korea01.jpg 1004 tris, I believe. Pose from the front looks ve-e-e-e-ery boring. When critiquing the proportions, keep in mind the pose he's in. Merci merci.
The way I’ve done animated skyboxes is with a custom shader setup. This avoids performance problems from overdraw, makes sure skybox lighting is confined to only affecting the skybox, and generally optimizes everything. Because skyboxes can cover a significant percentage of the screen. A video here, using a custom engine.…
alright so its time for the cloth simulation breakdown handling cloth simulation in UE4 is as much about planning as it is about debugging. I got lucky because the way I built my cloth meshes worked quite well with unreals cloth sim in the end. getting there took a lot of itteration though. If you are using a cloth mesh…
<I've drank half a bottle of wood finished 15 yr Glengoyne before I typed this disclaimer> Originally I was going to explain that Daz was much more educated than I and that was able to rely on that to get into the states whereas my dumbass self only has a 1 yr HNC in information technology (yes you can laugh) to my credit.…
Thanks a lot for your answers guys ! UDIM is basically uv sets on steroid. From what you describe it looks more useful for VFX / Cinematic jobs where you need ( and can ) use 20 16K Maps on a Hero Char or Hero Props. The auto connect features looks really interesting that might be a good argument to use them. I know many…
If you don't live in the USA, you'd have to factor that into your decision given the likelihood of a company sponsoring you for a work visa may not be Blizzard at the beginning. I'm not sure of any official courses online or in North America that focus specifically on the Blizzard Art style, but there are several resources…
Thanks guys and gurls! Erik - Yup, my company of 3 years moved to San Mateo, CA a little over a month ago and I decided it was time to part ways with them. So now I'm looking for a new home. :) Pior - Thanks, thats really good to hear from you. Your stuff has been a huge inspiration to me for years. Fingus - Thanks man.…