Seeking an experienced pro in level architecture (building and coding-NOT art asset creation) You must have 3 games or VR project cycles under your belt with playable example projects to show us your work. Strong understanding of blueprint and C# scripting. We will handle all level asset layout, lighting and UI, You need…
http://www.overkill2.com/ i did many of the weapon textures for this. each weapon is on a 1024xsomething texture, though certain ones also had additional textures for scopes etc. diffuse textures only. each texture needed to be completed in under 3 hours each in order to make economic sense for me--hence the vast majority…
Is there a setting somewhere that makes the entirety of the 2 axis move box handle work instead of just the tiny corner area at the far point? It's driving me mad having to click this tiny thing area when there's an entire region that should be able to be used. Circled area in the pic is the only area that works for multi…
For those that don't keep plugged in with Unity: http://unity3d.com/unite/ A few articles from the convention http://www.gamasutra.com/view/news/176316/Unity_adds_Online_Services_store_promises_Windows_8_support.php http://www.gamasutra.com/view/news/176341/David_Helgason_details_most_ambitious_Unity_engine_yet.php Windows…
Hello all, Considering to get used laptop, and wondering if it is suitable to use maya (8.0-8.5), and 3dsMax (9.0). Specs are... -Thinkpad T43 -Pentium M 2Ghz -1Gb Ram -80Gb HDD (5400rpm) -ATI Radeon x300 Particularly I am worrying about video card part as I've never used ATI line before... Thinking of doing light modeling…
Hey guys I do not much about coding but here is what I want Create a script to simulate key presses Enter a value through the inspector so the output changes accordingly Users enters 65, print(Pistol); Users enters 66, print(Shotgun); If the same value is entered twice for a key, switch to a secondary weapon …
Hey guys I do not much about coding but here is what I want Create a script to simulate key presses Enter a value through the inspector so the output changes accordingly Users enters 65, print(Pistol); Users enters 66, print(Shotgun); If the same value is entered twice for a key, switch to a secondary weapon …
Hey so I have a lot of terrain that is cut up into pieces for light mapping, I need the normals between pieces to be shared to bake out correctly. ie I need to have the border edge normals have the same value between the overlapping verts. The best way I've found so far is to use the vertex normal edit tool and just shift…
Hola Folks :) , I want to wirte a Script where an Object moves his Vertices (selected) to the nearest Edges (per Vertex) of an Reference Geometry. Maybe someone knows the easyest way to calculate the position where the Vertice has to move to find the nearest Edge. My Idear so far was to catch the two nearest Vertices. Then…
Hello there, I am making a semi open world visual novel. I can do 2D, however I am not proficient in 3D. I want to know if anyone knows of any guides or tips/tricks on how to fake 2D to make it look like 3D in Construct or Unity or some other engine? Maybe somewhat similar to the Danganronpa style. I prefer construct…