Greenhouses creep me out, especially ones with dirty/broken windows, overgrown plants, and a door that has fallen off of 2 of the three hinges. Or maybe a screened in patio off the back door you have in the scene? Something to give you a tiny interesting peak at what may lay inside, but not give away the secret? I agree…
I think you're on the right way. It looks like you did use a good photo for material reference. Some parts on the reciever look really good. There are 2 things I would recommend you: 1. Work on your base texture. Putting some time into it really pays out. I paint them individually for each weapon. I have some splat brushes…
Solid Enviornment Par, Here is what I'd do to get this to the next level. Introduce another light color, the warm/cool combo is always a winner. Your current lighting skews to all warm, and thus isn't very visually appealing or interesting to look at. ThisisVictoria already mentioned and gave solid direction but thought…
• You are very much on the right track with how thorough you are with your investigations. Just one thing though : when it comes to things like cage setup, so-called "best" practices, and so on ... do not trust anyone blindly unless you 100% understand the why. • Taking a bit of a step back consider this : at the moment…
I've been watching GIMP's development for a while now and it may offer some interesting features in the near future. They had been in a kind of bugfix only feature freeze for a while due to lack of developers but recently they seem to be gaining momentum. I think the main thing missing for now that hasn't already been…
I need a viewport shader for Max that looks as good as the old Xoliul shader that unfortunately doesn't work in Max anymore. Nitrous is a pile of garbage by default and either I don't know to configure it or its just badly designed but it looks like trash on my model: As you can see, Nitrous is making all kinds of…
jeffro Thanks for the feedback. Agreed. I have been looking at more and reference, (SkyScraperCity is an amazing site for reference material BTW/) and alot of buildings feature very ornate details. TorQue[MoD], Pixelz & shrew81 Cheers for the crits. 06-04-2011 08:55 PM JozzyThe textures are still lacking normal, spec maps,…
For quick n' dirty OSX apps I'd go with RubyMotion. I think the right niche app could sell well, see Pixelmator as an example. Just like iOS you'll probably want to integrate with as many of OSX's latest new features to get featured by Apple on the App Store. For games the Mac App Store probably isn't worth the trouble for…
A few reasons for me. 1) I had very little support when starting out in this career and no one would hire me for one reason or another (even with recommendations from existing team members at a studio). Now I have actual fans that adore my work and the combined work of my team. I owe it to them for their continued support…
This is a solid first attempt! To answer your questions: The UV map has a lot of wasted space. Do you have the TexTools/Texel Density Checker/UVpackmaster plugins? Blender's default UV tools are woefully underdeveloped and these plugins will make your life a lot easier - TexTools at the very least. The unwrap is…