@Justin - I have a studio license at work. I think I was the first one as Warren and Jordan were both using personal licenses. @Warren - Re:Smoothing - Have you used the Vertex Normal Kit? He updated it now and it's extremely fast and the easiest smoothing tool I've used in any modeling app. Only thing I need is better FBX…
"Following Insomnia, his next project was going to be a Howard Hughes biopic starring Jim Carrey. Nolan had the screenplay written (calling it "one of the best things I've ever written"), but once it became apparent Martin Scorsese was making his own Hughes biopic The Aviator (2004), Nolan reluctantly tabled his script and…
You can write a game using SDL, making a Linux port is trivial after that. That's what Epic did for the UT200x games. Maya is available for Linux, we just need to bug Adobe enough to get a Linux Photoshop. I mean, there's Mac Photoshop and Mac OSX is a Unix derivative so the difference shouldn't be that big. If they geared…
i have permission? i'll be vague. the fact that it's all about who you know. and even if you know people, lots of people, there isn't a position open, because the company refuses to fire the worthless folks who spend their work hours checking facebook. leads who tell you to look busy while they're watching youtube. being…
I've used Wacom Cintiq product 15x which is an obsolete product now to be honest. I had to buy a cheap intuos 4 because i couldnt come up with 2k because back then people were all about 21x although I personally prefer 12x. So, If you know how to use it and you are an experienced 2d/3d artist, cintiq 12x/21x is the product…
This is not true. Why? Because most major software developers now offer trial and/or educational versions of their major packages. It doesn't even matter if these versions are feature-complete. The sheer depth of this software makes an educational version more than adequate for learning purposes. And these educational…
Here are shots of the full body normal mapped. The gun and bullets are not normal mapped because I'm dealing with some hardcore cylindrical issues that I'm sure you pros know about with normal maps. I am baking my normal maps in Maya so the tutorial on Poop's website does not apply. I have also watched the .SWF file that's…
why i think the cg and effects look good (main reason i want to see this) i think the overall feel of the movie is still cramped.. it dosent feel huge or massive like the LOTR movies did... the battle scenes, even though there are thousands of characters on screen it feels small..i just dont get the epic feel i think this…
The post process chain you'll want to edit (without jacking the ini file as I'm to understand) is UDK Game - > Content -> Effects -> FX_HitFX -> UTPostProcess_Console Add a material node as the second in the chain (location is important) though you might move it around to the 3rd, but it needs to be early. (edit: because…
The info on the Epic site is pretty accurate. The default player models are usually around the low end of the 2k range, sometimes as low as 1500-1800 triangles. I don't think there's any hard-coded limit to how detailed meshes can get, but it's kinda pointless making a 10,000 poly model when a 5,000 poly model would do the…