Yes, i need to work on my hand painted Texture skills though ;) as you and I both know. :) Thank you all. I'll try and post a few more shortly. Yes it's modeled. The Pealing paint came from an online reference at CGtextures. I collaged together a few pealing patterns in photoshop, then projected the pattern to a single…
Hey there! it's been quite long and a lot of things have happened that prevented me from doing a lot of work on this scene (Including getting a job in the industry, yay!) Now that everything is a bit more settled down I can balance it all so that I can have some fun on my spare time and bring this environment to life. Even…
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
So, I just got an sample working 100% in both eyes. IDK when i'm gonna be able to record a good video, so I'm going to break-down in general the process behind it. First of all, just bend deformers if your going to animate in Maya work well just like the lattice deformer. I don't think you'll able to use strech/squash…
By short grass, I'm thinking that your referring to the ground texture? In order to get the ground texture looking properly again there is a lot that goes in to the shaders and materials. I'll post a couple of screen shots. but basically there is some moderate amount of tessellation going on based off of it's height map…
^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
Arman, Due to many people having issues with the sandbag part of our Photo Real test, we've updated/revised the test a bit. The new restrictions are listed on our website. www.bigsandwichgames.com I'm an old schooler, and the purpose of our test was to see how people could 'think' when handling extremely low poly / texture…
Sup Brad, got some random crits for ya, all personal opinion take from it what you want: -Don't dig the grey backgrounds, if they were black or a more suitable color the portfolio site would look more slick and professional. A quick magic wand selection and fill combined with a soft very small outter glow in layer…
His cold steel hands gripped my jaw tightly. I felt the electricity pulsing through his mechanical veins in a rhythmic fashion. He turned my head from side to side, the glowing orange holes where his eyes should’ve been traced the open wounds on my face, as if looking for something beneath my flesh. The dark grey steel…