PS3 sounds awesome and with Devil May Cry 3 and Metal Gear Solid 4 im sure i'll be buying one ______________________________________________________ Sony also confirmed the PlayStation 3, will use Blu-Ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. It will also…
Yes sir! First of all, read Ben Cloward's site, www.bencloward.com . Then, get a copy of ShaderFX for 3dsmax to fool around in, or alternatively you could probably mess around in the UE3 shader node tool. But I would recommend ShaderFX. This will allow you to get the hang of building shaders without actually coding and you…
Rares: here's some tips from me: First one I ever did was a Porsche 959 taillight, couldn't find any good picture for a texture back then. Here's a crop from the sheet: You need to FULLY understand how the light is built, because you should paint it up in layers. I started this one by first painting a flat representaion of…
make sure that you flip the green channel if you baked normals in max Also, your tri count seems very high, there are a lot of areas that seam really excessive(all the groves modeled in, with multiple edges per grove). And it seems like you've go so much geometry that it is hurting your bakes in some cases. Are the side…
After reading all the furor, and seeing before and after shots of the "fix", I decided to skip it and stick to the standard release. I've played through the game before on console, and this is maybe a sort of crazy notion, but super-crisp high-res graphics just wouldn't seem to fit the mood of the game. It strikes me as…
Its generally called "gray boxing", everything gets a mostly flat color and things are very blocky, just enough detail to describe what they are. In a way, its like making the entire thing out of collision meshes and leaving out 90% of the visual detail. Well... I think you might be biting off quite a bit. For the sake of…
Sorry for posting 3 times in a row, but I wanted to bump this just to point this out. http://utforums.epicgames.com/showthread.php?p=26161072 If you read the last post there it appears as though unreal just plane out does not support mirrored normal maps (either vertically or horizontally) if you have specular. However, I…
I doubt that knee will hold up. The other joints are questionable but definitely with some work would deform much better. Games work in tris, there's nothing wrong with your final game ready model having tris. This all quad workflow should only be for sculpting and your own sanity durring modeling. When it comes to rigging…
Gosh, I wish I could just open up your level and click all the check boxes to activate features... You lighting only image tells us a lot of important things: 1) Your materials (textures) are too dark. As you can see, even in the brightest of lighting areas, your screen shots are almost totally black. This is NOT a…
I thought i solved the problem in setting the right lightdirections in the shader. I implemented a chaseing cam, but now i realised that if i moving my char in the positive z direction. after passing the cam in positive z space the normals for some parts are flipped. If i move my char back towards the origin and in…