At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be and helped to kickstart the Let’s Play phenomenon. In SOMA we explored deep subjects in new, unsettling ways. We…
Hello people, A few months ago I built my own proprietary 3D engine in AS3. I built it purely to make games. And because it's proprietary and I don't have to factor in usability etc I focus 100% on speed. Dilligently. The results are good. It's significantly faster than commercial engines like Papervision, and actually…
The company: GAMELOFT Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users offers via Gameloft Advertising Solutions a unique level…
LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In…
LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In…
The latest UDK update is out today. It's mostly a bug fix update but there are a few new features as well that might help a couple folks out there with a few specific issues. Either way, its still a nice free update to a great tool. Here's some cut and paste from the patch notes: Upgrade Notes PhysX is now enabled for iOS…
Hey all! So today is the start of the summer character workshop i'm hosting. I've encouraged the other guys to make their own threads and as/when they do i'll edit this post to contain their links. Please critique them and me as much as you can. Joe…
We at Team Blur are committed to bringing you the very best experience you can get from a free online game, and as such we know we can't do that with as small a team as we have right now. Currently the team consists of three full time members, Berserk working on code, Mo working on weapon models/animations and myself…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
You're on the right path here. Be extra careful with the subtle curves of her face and the relationship between her facial features to achieve a stronger likeness. The very first thing you can try is to adjust the fov/focal length of the camera when doing direct comparisons to the original artwork. You seem to be using a…