Also if you have square UVs, try to rotate them to align them horizontal or vertical (so their edges are horizontal or vertical). This way you can pack them more easily and you also reduce the aliasing.
Oh and something I just noticed: There are 3 different Font-Settings which look very different from each-other so it's hard to guess how to final post will look like. 1. Typing an answer has big nice thick font: 2. Editing an existing post has smaller thinner font but therefore HUGE vertical line-space: 3. Finally, when…
Really great answers here guys! Got it to work perfectly! Thank you for the help! I would like to know if it is possible to show the the painted vertices within the 3ds max viewport? Like can i paint the the vertices in UDK and show up like that in max?
Aren't blenders uv'tools always pretty much going to be controlled the same way the regular viewport is?, same way to move vertices, same way to align, same way to snap and split vertices, same way to work with the 3d mouse pointer, same but on a 2d plane.
Seriously though, best bet is to align the pouch vertices to the body vertices, if possible. Then copy the weights. The pouches will interpenetrate the body less during animations. Then test, see what works, what doesn't. Nothing teaches like experience!
I need normals of border vertices on object A to match normals of vertices in same coordinates of object B, basically to fix the seam without affecting object B. Tried noors normal thief and it does almost that, except there is still a small split that prevents smooth shading. Interestingly enough is that in-house tool…
If you zoom in further, does it still appear misaligned? If so, I think it's your vertices that are the problem, they must be slightly out of line. If they shimmer in and out of alignment, it could be a display issue. I'd bet on it being the vertices themselves.
Yes, but I use an Evoluent vertical mouse that's not really cheap, prefer not to take it back and forth. They're too expensive to get a second one, so I just ordered some generic cheap vertical mouse that should be better than what i have anyway.
your getting the pinching because you reinforced the vertical edge loops. I would say add some centered edge loops vertically around the corner so you have more sides instead of your two sided corner. That might help a little bit
I´ve had issues with my right hand for many years now. It started in November 2011, I couldn´t hold a potato chips, not to mention wacom pen (that I had to tie to my index finger to be able to finish a project) - not a carpal tunnel, not a problem with ulnar nerve and other than "your problem is extraordinary" I didn´t get…