Hi everyone. Not sure if this belongs here or somewhere else. I noticed that pretty much everyone, especially in the Substance Designer niche, uses Marmoset to do the portfolio renders of their materials. While this does seem more like a convenience/habbit thing, I have been wondering, is there any reason not to do it in…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
That's an awesome vase, I love it! About the shader, I'm late to the game but I might be able to help. Disclaimer: I'm an illustrator, not a 3D artist. I put something together in Blender, it got plenty room for improvement but I think it's enough to explain what and why. Let me know if you want the file to play with it.…
OK guys, I have been doing some installs and adding some new games to nibbler, the polycount/#model_design game server. Here is a current list and their operation: Battlefield 2: Always running. Unranked server. 32 player limit fully patched. Counterstrike:Source Always running. Currently patched up to date. 32 player…