I think it was something like: 1.get all edges connected to the endpoints of first selected egde 2.substract all edges which form the both surrounding polygons ->What you get is the first step in the ring between 2 selected edges if you continue till you hit the other selected edge you are done with the ring between the 2…
I use MODO for modeling and UVing prop assets for game
engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
Everyone READ THIS PLEASE. Here's what's going on right now: something with the PS3's internal clock has borked in some pre-slim models. This is not a PSN issue; it has to do with your PS3's clock. This clock is NOT related to the OS clock. It seems to be a leap year bug. Setting your clock ahead will do nothing. All PS3s…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
Thanks Ark. The reason why I'm doing this in UDK is simply because I had no experience of using it prior to starting this scene. I thought it would be a good opportunity to learn it. Looking back, I think I would make much more progress in CryEngine; vegetation placement and terrain editing tools are far superior in…
Dunno if there's a thread about this so I decided to create one. So, what do you guys think of Zbrush 2019 new features? https://www.youtube.com/watch?v=5Rmrq2xt7P8 http://pixologic.com/features/ Basically: - Zbrush renders but with Photoshop style filters - Snapshot 3D to create models using alphas with a boolean-like…
From what I have seen at Siggraph, this is a bit different than Sculptris. For one you are using quads only and the resulting topology is very similar to the one you get using Unified Skin (when you work with ShadowBox or ZSketch). Then this is not exactly dynamic tesselation either as when you are in Dynamesh mode (in the…
Yes that's right. So how do you get all this into the engine together with real physically moved and steered wheels? The way it works is basically this: The whole suspension with the spring and all gets set up and animated in 3ds max. Nothing of this is exported directly to the engine. Instead the full travel way for…
I don't think that the "speed" of the gameplay is the problem, rather it would be more interesting if you focused on faking the speed with interesting battle idle animations. Though rather old, some of the Playstation 1 Era Final Fantasy games may have been slow but avoided looking slow by having fast and fluid animations…
BRAUM: Braum is a big man with a bigger heart. He is someone that everyone should appreciate. So, I knew that I was going to write a story where I could explore Braum, not only as a big guy who saves people physically, but also as a mentor who saves them mentally. That’s how I started to lay the foundations of my story.…