[ QUOTE ] [ QUOTE ] the only thing that looks like ass in this is the first person view. you just don't put the gun in the middle of the bloody screen [/ QUOTE ] He looked through the sight so yes it would be in middle of your view... [/ QUOTE ] Yes, but it's in the middle of your view through one eye... so maybe it would…
Actually, it was also that the site was too wide - 1024 might be the screen res, but you DONT run to that in the design because no-one really uses fullscreeen browsing. The current assumption is 85% or so screen taken up by the web browser. The other problem is that even with larger resolutions, the human mind finds it…
Screen-accurate replica of the MUTHUR control room. The lights match their on-screen patterns as well. Don't ask me why I'm so obsessed with this room, but a few years ago I bought the original setpiece door frame at auction, scanned it, and decided to take on creating the rest of the room in CG as a personal project.…
Hello, I'm currently working on a small scene in UDK in which the main theme is Sin City. I had the idea of allowing the scene to 'change' it self according to the movie, meaning: The more time has past the more objects get a certain color (Red, blue, yellow) I have created a Post Process Chain which creates a sharp…
I usually figure these things out on my own, but I have given up! I used to play this simple game (maybe 3 to 4 years ago), it was similar to Asteroids but had a similar style to Geometry Wars. You shot little colored balls (HA) and you can start with a completely black or completely white screen. Once you shot enough…
It is indeed an improvement @Donkey_Kong. Here is how I would approach this next: 1. Pick 1 shot that you will use to prove out the whole process 2. Add a placeholder character as reference for scale. You can use metahuman to get something close. 3. Use it to better understand if you got the proportions right. For that you…
I'm using max 7, following the tutorial Mop posted a while back. I've haven't had any problems untill now. Here is a screen of my problem: As you can see, the lighting is all borked. Here is the normal map, where you can see the problem clearly. Here is a screen of my two objects, showing the side of the high poly object…
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First off -- fantastic tool! Can't wait for 3.00 to come out (and ETA?) I'm using 2.91 with Max 2009 32-bit. There's a few bugs I'm encountering and want to know if there's something installed wrong on my end, it's a known bug, or I'm using it incorrectly. - Setup / Save All When I try to save settings, I get this error:…
512x512 isn't bad for your portfolio, as you want to show off your texturing skills. But depending on the game the amount of texture space you should use for that varies wildly. If it was a player-held prop, like say a third person game where you can beat people with it or throw it, 512x512 would be okay. If it's just…