update http://vimeo.com/10100894 Click on "download this video" if you want to view in quicktime. I'm having a hard time getting the arcs right. I have redone the last jump from the bar many times now and I'm still think it looks kinda iffy. The landing i unpolished, haven't touched the arms. I lhave learned alot of ik/fk…
Woah, I didn't check this... @sprunghunt: The rig is incredibly basic, which is why it probably isn't working that well. It's just a simple bone system I thought would work, and the feathers are History Independent IK Solvers. I'll post screenshots! @Visceral: I believe that way would probably be better. I 'll try that…
You can use MakeHuman, it's a standalone desktop program. In there... - Change body features like you want (using sliders); - Export skinned FBX or Collada (includes a simple skeleton, no rig); - Import in Blender or 3ds for posing. http://www.makehuman.org/download.php ----- to clarify, by "simple skeleton, no rig" I mean…
The joint placement is mostly the same as a more complex character, however you can simplify the skeleton (you only need one joint for the entire head, for example). Since the pieces of the arms are separated out, you could parent the mesh to the joints to avoid painting weights in those areas. IK handles running from the…
I'm far from authority on nHair, but I think you can do that directly. Bonus tools has a 'Make Joints Dynamic' which you can use to drive a joint chain, which your rope model would be skinned to. Without bonus tools, you'd use 'make curve dynamic' on a curve, then set that as an IK Spline to drive the joint chain. I think…
I get that demotivating 'oh, i'm shit' feeling when I do a stinker (usually regarding animation like badly done ik rigs or a botched face). I try (keyword: try) to fight this feeling by sinking too much time drawing pop culture references quickly on the internet and getting back on track with 3d afterward. Not the…
Someone beside me plays simulators! wow ;) Rise of Flight is good, but I love DCS: Black Shark - a russian Ka-50 gunship simulator. It's most advanced simulator since Falcon 4 ;) [ame] http://www.youtube.com/watch?v=RZjSI021j-c[/ame] They are now working on A-10C game, I can't wait.…
Interesting.... I just thought symmetry would make it easier to UV?... I'm currently having alot of troubles trying to Rigg this.... Any Suggestions or tutorial links? I was hoping ot learn how to make some sort of IK handle for the Ponytail too... So I can like grab the tip and have the entire base / joints follow it...…
ROFL^^^ i've been reading a lot of trek lately. i've bought and read the IKS Gorkon series (all set entirely on a klingon cruiser), the first of the new titan series (following riker on his new ship after nemesis), the third paperback of the SCE series (follows a group of engineers) and i'm dipping into old discworlds in…
That's different. They had teams of stop-motion animators with years of experience in that craft who had little to no experience manipulating a virtual rig on a computer. It was a bridge to get those guys' skills into 3D animation. I'd be shocked if any of them still use the waldos. We've come a long way in terms of…