I like it - the lighting is quite good, and the overall mood is warm and quite cozy. However, the flooring transition is quite jarring, and doesn't seem to have much of a purpose. I think it'd be better to have the parquet floor across the entirety of the scene. Also, the ceiling (from what we can see of it) looks like it…
Heheh. It wasn't bad for what we got, but the higher end tickets were getting quite pricey. Wasn't exactly financially stable when the tickets were purchased, so got what I could. (Worth every effin' penny though.) : ( I could see a vague blur, I forgot to bring my glasses along with me, but they had large screens that…
Thank you Mark. I think the big thing I learned here was that duplicate is not the same thing as copy. I never used copy since I thought duplicate was the same for some reason. I think I must have been using duplicate to try and achieve this result and I didn't know that doing copy brings over the skin weights as well,…
I think when people say fundamentals they mean things more like constructive drawing like building a realistic figure out of a simple gesture drawing by using simple shapes, boxes, spheres, tubes... applying landmark and anatomy knowledge on top of that to get a finished drawing. Being able to copy a photograph is a useful…
I dont think people think it hurts the industry that they get a copy for free, how does it matter when I (one person) gets my game for free when the developer sells millions of copies... I think when the game starts and the credits roll there should be a small text explaining the situation lol. That would be powerful it…
There are too many things to respond to, so I just want to throw in my two cents :P I think it's sad that it's so easy to just literally steal other people's work nowadays (I mean like copy and paste or tracing). This is just stealing, so I don't think anyone is in disagreement about that. However, you can look at a lot of…
You got the warm feeling down pretty well I'd say! I mostly think everything looks a bit to neat and orderly for an actual cozy tavern. Put some more cups and mugs everywhere, have a bit of drink spilled, hang some more stuff from the ceiling. Maybe add a weapon to the shield above the fireplace, or a hunting trophy…
I blocked the scene out for the most part and setup some basic lighting in engine today. I'll probably begin on some textures tomorrow. I'm going to try to mostly use tileable textures with a few unique props. I may adjust the size of the room. I had intentionally made it a bit larger, but now I'm having second thoughts.…
Edit: I sorted this out using older Github commits and learning the power of copy and paste. Very pleased to have these lovely tools at my disposal. I wonder if someone might be able to send me a version of this add-on that will work with Blender 2.91 (v1.4 was perhaps the most recent version that worked with the pre 3.0…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…