Nick, One quick cheat I use is to select my color values from this Image, it has 64 RGB's that you can just run across and use for ID maps; helps organize thoughts if you assign various materials to specific colors and re-use all the time. Since the colors are grouped, you can even use similar shades for "similar but not…
I agree that some more polish is warranted, but unfortunately I don't have any time left to do all that. my school assignments are piling up and frankly the week i spent doing this set those assignments back quite a bit. the important thing though is that I learned a hell of a lot about environment art while working on…
So it turns out that all the traingles from CAD geometry don't have smoothing groups assigned, even though the normals separated along the hard edges and unified on smooth edges. Soooo.... I had already unwrapped the mesh, so just before resetting all the normals I ran a script I found here by RenderHJS that assigned SGs…
Trying to load shaderfx .sfx file using maxscript, but max loads some sort of default instead. I can import my file manually from shaderfx editor so the .sfx file itself is not the problem it seems. Doesn't work even when I read the file into variable and assign it to .shaderfxgraph. Heck, I copied the whole thing into…
[WIP] #3 Fixing baking artifacts and beginning of Texturing Hi all! This will be a quick post with a small update. Baking Issues: I fixed the bake artifacts in photoshop with blur and smudge brush and assigned ID masks for the high poly in marmoset then organized the dagger's parts into corresponding folders in substance.…
Hi there! Going to dump some pictures of a revolver I made for an assignment in my school. The assignment was to make either an enviorment, vehicle, character or prop. I decided to make a prop, in this case a revolver that uses everyday items you can find in your home as attachments. The only restrictions we had were a…
Does anyone have a reliable workflow for baking selection masks (based on the highpoly) in xnormal? I tried assigning vertex colors to my highpoly but so far I haven't been able to get them to import correctly. Very highpoly meshes seem to have difficulty with the SBM exporter from max and enabling vertex colors either…
When does the number of materials on an asset become an issue? For example, if I have a bunch of different modular sets that I then combine together to make certain assets, sometimes those new assets have 2 or 3 materials assigned to them, sometimes more. I could go and make all of these assets unique, but then Id have to…
Okidokie, so the tris come in at 972. Assignment: create a favela with a palm tree The specifics for the assignment: 1000 triangles, use only two 512x512 texture maps, and create a light map around 2pm. The building and textures should be realistic. I probably should state that this was actually my first real attempt at…
Hello people. I am modeling in 3ds MAX only using smoothing groups and quad chamfer. I was wondering if there is a script or something so when I am aplying different smoothing groups in complex objects, sometimes, I can't keep up with what parts of the mesh I have assigned a Smoothing group and wich not. So is there…