Definitely this. I've used the wiki a ton in the past and still do, the biggest issue I have is how slow some pages are. Especially when you click a link and it doesn't open a new tab, just simply goes to the link and then when you want to go back, it takes just a long to reload the page. I agree also with kitty that is…
Updated. Added details to whatever that thing is that opens to allow for reloading. I also added more geometry to the base of the handle so the curves read better. I may go back and work more on the topology to the end of the handle before I begin working more on the high poly version. The tri count is larger, but I still…
make some easy 3d or game related related signup question with a reload button, in case the one is too difficult. The goal should not be to make signup difficult, but cumbersome enough to deter people who don't really care about 3D and game art. 1st post moderation also sounds good to me. If you really care about joining…
Imports aren't needed in the CE3, but your exported assets must be located inside the Cryengine folder. eg. X:\location-where-cryengine-is-isntalled\Game\Objects\folder-name-of-your-choice\assetname.cgf The .mtl file will be stored in there too, so if you search your material file in the material editor it's located under…
Before you commit to the design, I highly recommend reading excerpts from the "Into Darkness" series. It's a WW2 esque fantasy war series where wizards are frontline specialists alongside "rifleman." Magic "stick" guns are recharged magically via blood magic that wizards perform to reload the sticks. My main qualm is that…
I don't think it's really as bad as you make it sound You just have to be carefull with certain pitfalls and plain limitations, but then they work. Especially be careful with rigs and hierarchies in general. No problems with scene xrefs at all ... Real file data corruption is a thing that i never experienced with xrefs,…
The proportions looks good, but the head and the boots are bad. Try to use some refs. You can load a ref image in zbrush background if you want, got to the texture menu, Image Plane sub menu and load your image. Then you can pan it as you want with the sliders and reload it a different sizes. It helps a lot. I don't know…
I've always preferred Dead Or Alive over Soul Calibur, and not because of the eye candy (Although they are a nice bonus). But yeah, Soul Calibur 2 is good. No 2D beat-em-ups have been mentioned yet, so I'm gonna throw in the Street Fighter Anniversary Collection and Guilty Gear XX #Reload. Yes, I know you've already made…
Ey Bronco mate, I know what you mean, but i want to have acimbo barettas so i need both sides. The buttons are quite a lot i dont even think they will all fit in atm :| . I was thinking about making whats close to the screen bigger than far away, but then again when you reload you'll see the diffrence and I dont releay…
In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…