About the game: Team Woodsalt has a vacancy for a character artist who is skilled in cartoon/anime style characters for a 6-12 month contract. The game is called Sonder. It's a JRPG/adventure which combines Persona-style character interaction and relationships with Telltale-style dialogue and branching. The art style and…
Thank you very much Jnird and fabio brasilien! you right Jbird it was a bit too blury to see wire topology, sorry it was maya camera wrong number set... you right Jnird I try to be close on cartoony style but still detail enough. (uff I already have too much cartoony style models hehe ok last one is this, ok maybe a little…
Don't let your school convince you that the majority of your skills wont be transferable between industries. In my portfolio, I made both game res and sub-d art. If you have a couple pieces of each, there's not really a reason why you couldn't switch back and forth; plenty of artists do that. Sometimes its easier to break…
I guarantee the yes guy doesn't have abs at all. What you are going for is a really difficult challenge because its taking real world anatomy and then stylizing it. So in otherwords you have to be very familiar with the way anatomy really looks then doing so stylizing to make it more cartoony. I can see you are new to…
I think what Johny is saying about your texture is that it's a weird mix of cartoony/stylized and realistic. If you are going with realism, I'd strongly suggest adding more color variation to your textures. Most of them are almost monochromatic for certain parts of your characters. Then if you're into cartoony style, then…
Thanks for tips. Since I started working in 3D I've neglected my 2D art and gotten rusty. I also havent had much practice with animals. I've never heard of using brackets, is that similar to height in heads approach? Also just to let you know the crow is a she. I didnt want to draw attention to her gender. Its sadly a…
I'm late in this post, but whoa! I really love you breakdown and the results! Congratullations Oskar, keep the good work! :) You inspired me and I'm sure much more people too I would like to say that sometimes your trees seem to have weird shadows and that is probably because of the normals, maybe is a LOD thing too. Do…
@butt_sahib: Those are some great references, thank you very much! We're going for a slightly cartoony style, so the proportions are intentional. This will become very challanging to portray, especially in terms of texture and detail, since we're kind of walking on the edge between a cartoony feel and realism. I don't want…