I've been playing around with learning Blender and trying to import a scene from 3DS Max comprised of about 150 models and 50 dummy objects. The obj format exports models quite nicely, but does not preserve the hierarchy and doesn't support dummy objects (among other things no doubt). So I tried every exporter blender…
Hello, people. I Am currently interested in learning Blender and am willing to teach you ZBrush in exchange. if you would like to see my capabilities, check out my work here. I am looking for someone who can meet up (on google hangouts) a few times a week and walk me through the program. I don't expect you to be godlike in…
Hi! Together with a friend I created a guide on how to easily adapt the navigation from Max to Blender. he tutorial includes changing the camera navigation, selecting (shift to ctrl) and many other things. Does not interfere with Blender's shortcuts! Allows you to use pivots when modeling. I worked for Max myself for many…
@sacboi an upgraded system is not all that's needed, unfortunately. I have an nvidia GTX 960m on Windows (supports GL up to 4.5) and it still can't run Eevee well because there's Windows driver peculiarities that need to be addressed on the client side (within Blender), like the SSS shader, for example. It doesn't work.…
Hi guys. Can you give advice about my problem with the texturing? I`m texture model in Substance Painter and export this in blender then. In material preview mode it`s look good, but in display render preview texture is black. I tried all advice from youtube, but unsuccesfully. Can you say me, where is my mistake, please?
Hello, I know a little about 3D but just recently I'm experimenting with painting my models in substance painter, that's when I first heard about the concept of texel density. Usually what I did was work on real scales in blender, for example if I made a robot that in my mind would measure approximately 3 meters, in…
Hi, this is Sunil Kumar J P, a 3D Generalist. I hold over 4 years of experience as a Generalist, got expertise in blender, painter and unreal engine. Please reach out to me further. Here is a link to my portfolio - https://www.artstation.com/boredwarrior
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…