Alright, work on it :P I'll keep feedbacking on how it looks to me. As I said, normally I'd love it, but I'm not sure it really serves to create a commanding presence on a person. It screams more "I'M THE ANIME MAIN CHARACTER, LOOK AT ME" right now. As for the asymmetrical look ... I'd keep bigger pieces very similar, but…
It's got promise, I really like the idea and the premise. The texture is pretty good but I think you might have missed the mark on dumpy kid proportions in a few areas. His arms are really thin, they seem about half as thick as they should be without armor. They also seem pretty straight, tube like almost. It seems like…
Small update. I decided to go away from my idea to create a demon rogue. As a demon the body and armor looks to much like a human so I had the choise to change the armor and body or keep the body and change the body to go for a human rogue. I decided to go for a human, cause I liked the armor and I wanted to do a rogue…
I decided on a more upright posture, but keeping the backward hump as a mane of hair that would tail off into a long ponytail. I know he looks like a wookie in this picture. And I'm definitely trying to avoid the Kung Fu Panda look.... This main sketch is about his clothing/armor... I think I'd like his head to be a lot…
wow, great info on those reddit posts! so many things I didn't know. Warplots sound incredible. My favorite bit though is about end game armor not looking all the alike. This was one of my favorite parts about Everquest, and then WoW came out... ever since, every class looks the same because they all get the same tier…
I really hope valve attempts to contain multiple styles in a proper manner - the new nyx set has 3 different colors? Just because you can doesn't mean you should, you move that Hue dialer - tweaking a hue and creating a clusterfuck of options when heros have been assigned color distributions is a disaster no? Perhaps nyx…
I do appreciate the critique so far, let me make that clear. I'm learning a little bit from this thread. Let me ask this: As far as modeling the armor and the like, I see a lot fo conflicting opinions on the matter. I see some models where the armor is modeled right into the body mesh. I see other's where the armor is a…
Hi guys, This is the first time Im posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor. I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but Im…
Thats not gonna happen. 2d concept often cant get translated 1:1 into 3D. And there is a lot of room to get it working in different ways. Its impossible to read the artdirectors mind. And some shapes have to tried several times and choose the best working. For example there is an armor piece with 5 spikes. During modeling…
Hi guys ! I didn't have so much time to work on Lux recently, with christmas and chill time... But I still managed to start a rough armor and coloring in Zbrush ! I changed the armor a lot because the pieces of armor around her waist were kinda strange, it looked like she would have a bad time moving, running and…