Happy New Year to you! ^^ Anyway, sorry about the lack of useful stuff, I shall get a wire-frame today and the link to the references is.....: http://www.pixagogo.com/6697224193 Hands down THE single best reference image collection for guns! =] Ok as promised, a wireframe look at it. Forgive me if it is not too good, I'm…
May need to set the bios memory multiplier to 2. I'm sure you can crank the fsb on that up a chunk, thus overclocking. stock speed for 6300 is 1.86 GHz, 6600 is 2.4 GHz. Got my 6300 at 3.22 GHz.
These are examples of some files I have for sanding curves and crevices and such: http://www.micromark.com/5-PIECE-DIAMOND-RIFFLER-SET-FINE-GRIT,7751.html http://www.toolplanet.com/product/MIT-10-piece-Curved-Needle-File-Set-MIT-6661?utm_medium=shoppingengine&utm_source=googlebase&cvsfa=1799&cvsfe=2&cvsfp=MIT6661
Agree with raider. You definitely should go in and add some definition into that back of his.That area where the scalene muscles,sternocloidomastoid and the trapezius inserts onthe clavicle is way too smooth aswell. Those knees also need work. The anterior border of the tibia doesnt go straight down like that, its curved.…
To be honest I didn't have a clue why but I did have a forum post bookmarked from the epic forums where someone said, "this is due the way the shadow maps (not the lightmaps) are encoded with the normal maps. Because the shadow maps are used for static lighting, these artifacts will be merely visible or won't be visible at…
Hi there Andrew. You could do something pretty similar with shaderFX, but it's probably easier to port the code manually as CB did with my brdf shader (http://www.luxinia.de/index.php/ArtTools/3dsmaxFX). Somebody had a similar idea on another board…
hey guys i want to thank you for all your awesome feed back unfortunately i have to move this to the back burner Im working on something much BIGGER which you can check out here... http://boards.polycount.net/showthread.php?t=66499