And its out, $119 (20% off). Here is the manual: http://modo.docs.thefoundry.co.uk/MODO-Steam/v1/ One developer had this to say: "MODO Steam Edition is not meant to replace MODO as a professional tool for your game development. It is intended to allow for the creation of workshop items." So its probably not worth it.
-get back down to 200-210 lbs. -stop fucking procrastinating on my art -play games less, work on models more and finally have something to pimp again -talk my gf into having a 3-way with me, her, and one of her hot friends (female of course )
Didn't they pass a law, doing away with that? This might help everyone understand why he keeps getting away with making crap. http://www.cinemablend.com/feature.php?id=209[ QUOTE ] He should take his Super 8 and his tax forms back to Wermelskirchen where they belong. [/ QUOTE ]
The Witcher 3: Wild Hunt - E3 2014 - The Sword Of Destiny Trailer www.youtube.com/watch?v=HtVdAasjOgU#t=129 Destiny PS4 Alpha Code Time-Lapse: World in Motion www.youtube.com/watch?v=YIL31lOk8ms#t=75
The newest version of Arnold/MaxtoA (needs to be updated manually) bakes alpha and diffuse just fine via RTT in Max 2019. No normals, though, so those would have to be rendered via diffuse and object space for the time being.
I had the old 21x Cintiq and loved it, sold it recently to make room for the new model which I'm still yet to do. Those things are very addictive, as they should be. Nothing is sadder than a dusty Cintiq begging for love.
Apologies If this has been posted, couldn't find anything: "...a new technology from Microsoft Live Labs that takes a large collection of photos of a place or an object, analyzes them for similarities, and displays them in a reconstructed three-dimensional space." http://www.ted.com/index.php/talks/view/id/129 actual demo:…
Hi guys. I've been adding some procedural scatter nodes to my 3Gen plug-in for Autodesk Maya. What do You think? Any feedback would be appreciated. Youtube demo: https://www.youtube.com/watch?v=sb89nHNzOJw&t=129s&ab_channel=NemanjaStojanovic
Hi Polycounters! Model : Spider Tank Softwares : Maya, 3ds Max, photoshop, marmoset PolyCount : HP -234322 Quads LP - 21K Portfolio : http://christianoprem3d.daportfolio.com/ Reference : http://www.faustodesign.com/#/robots/ Hope you like it and C & C are always welcome. Highpoly WireFrame LowPoly Textured Texture sheet
Questions are totally cool. Probably your Viewport Config is set to a low resolution for Texture Maps: http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-502A94D2-0037-407B-95BC-6CD90067740B Which version of 3ds Max are you using? Can you show a screenshot of the strange downscaling?