Project UV from the plane to those small objects . Bake object /world space normal map. Apply it on the plane only and re-bake it to tangent space . Not a single click although . Also you could just double the plane, select the original, shift it a bit and use the rest as hi poly object plus another copy of original plane…
The obvious answer is to flip the face normals then export again. The why of it is likely that the normals are flipped in max to begin with due to some quirk of the creation. Max doesn't default to enabling backface culling. select an object and right click, go to object properties, and select "backface cull" and see if…
I've done the Maya Professional Certification for 2013 and 2015. The difficulty seems to differ between tests, I thought the 2013 one was more difficult since a lot of the questions were extremely technical in nature, asking about details surrounding obscure file formats and render settings. The 2015 test was easier in the…
I changed from Mac to PC two years ago and had the same concerns. Most of my software is multi platform (Modo, Substance, Mari, Nuke) so I could just download it for the appropriate platform. For Zbrush I was told to find a person who wanted to swap from PC to Mac and then Pixolgic would handle the transfer of the licences…
Been using 2016 for a while now and it feels like I got some nice things and Ive think Ive finally changed and tweaked everything to how I like it except two things I cant solve. Please fellow polypusher help me :) 1.Created objects are locked in X-axis for transformation When I create a object such as a box I hold down…
The role is between 0.6 and a 1.0 full time on negotiation upon interview, in case you want to be part time or full time suits you better then that's fine. Senior Lecturer in Animation, University of Hertfordshire UH8 - £37,394 - £47,328 pro rata per annum Part time position working 22.2 hours per week (fractional…
Hello Polycount! This is my first time using this forum, and I thought it would be a good place to put my 3D animation Demo Reel up for critiques and or opinions. Feel free to rip it apart, praise it, or carry on with your day. Any critiques are welcome! Demo Reel: https://vimeo.com/143442808 If video link doesn't…
Hey guys ! What's DBZ Tribute ? It's a worldwide team of dedicated industry professionals have come together to create a CG animated sequence in tribute to Akira Toriyama's Dragon Ball Z Back to 2015, Javier Zumaeta, the project's director asked me if I was agree to make the next character of the project, Krillin So here…
Hi! I wanted to share a bit more of the math to make sure it's clear what's happening. So UE4 uses range of 0-1 for specular which gets multiplied by 0.08, and as previously stated this only gets used for nonmetals. So the default Specular of 0.5 gives you 0.04 aka 4% specular reflection for dielectrics. The reasoning is…
Definitely some great improvements over 2015 (from this in your other thread), great work ! I really like it when people learn handpainted textures doing characters, not just weapons/flats - this is really promising. First I'd say you're using 90% too much solid black in your textures (from burn tool or too many…