i think this tutorial will help you out on sculpting and modeling organic and hardsurface props https://www.thegnomonworkshop.com/tutorials/creature-modeling-for-production
poopinmymouth's character tutorials are really good he has video tutorials that include moveable eyes and a moveable mouth. check it out www.poopinmymouth.com
There's Ed Harriss's website (http://www.edharriss.com/), and the large number of tutorials that come with XSI itself. Check www.xsibase.com should have tutorials also.
I remember seeing a tutorial where it's explained how to deform low poly by HP's uv's. The example was scarf modeling/baking. It was a great tutorial, but I can't find it anymore Thanks.
http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/ was really hoping for something like that for maya, if anyone can point me to the right direction and tutorials it would be much apperciated
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…
Will pay yes, was hoping to spend $100-250 (not sure if thats a good deal or not could renegotiate if this is alot more work than that) 1 Model based off of Lu Bu from Dynasty Warriors with the potential for more models in the future.…
After doing some research into Noisemaker and the Surface palette I found out that unfortunately when you apply noise to your mesh it causes a lot of pinching on the edges of the mesh. Due to the amount of noise I am applying to my mesh to get the desired effect I am after it is pinching a lot of the polys around the edges…
You can't really ask for very specific tutorials like these (about triangles) for low poly modeling, since it's a artist to artist basis and there really isn't a standard you can look for, outside of learning the basics and creating your own stuff in the process. For example, the 3 finger setup is something old artists…