Great tools! I like the functionality of Smart Sphere! Don't you want to do the same Smart function to Zsketch? Now Zsketch is too unhandy... Did you post a forum thread about your plugin on ZbrushCentral? I think people would appreciate it! And also, regards to "thinking of something new" - I'm dreaming about plugin that…
Silo does this best. I lets you bind what keys you want to what. Hard coded hotkeys/navigation keys is just a bad idea. A little dream i have is to get my hands on a modeler which does all the low level work natively and all the ui/interaction via script. with everything exposed to scripting. (you may need to hire 100…
Hi Kunglao - I'm not sure if I would be able to share the script as it has been worked on by a few people at work and so could come under te company NDA - I will ask though. Basically all it does is converts the object into a mesh, then back into a poly and export into a predetermined path with a button click instead of…
Are you moving one object to another? Quick Align seems to work pretty well for that. I think the default shortcut is Shift+A. Or working in sub-object mode on polys and verts? I haven't tried it but this script might get the job done pretty well. It gives you a nice little GUI to copy/paste I think you can also hotkey the…
There's nothing built into Max, AFAIK, to let you copy and past poses on regular bones. But with some of the new features in 7 I wouldn't be surprised if someone comes up with a script to do that. Paul Neale has a script that will let you copy and paste poses for custom attributes, but that's not the same as copying the…
I know its precisely not what u asked for, but have you considered doing it via photoshop? you can write scripts to automate everything in photoshop (not actions, they are way less flexible) have a word with your TD/ technical artists and see what they say. I've made a few clumsy artist attempts at scripts, and they've…
I got a problem with a modifier I'm trying to make in maxscript. The idea is to have an array as modifier on a object, so you can quickly and dynamically change properties on the clones. It works okay at first, but my problem is that the modifier doesn't know/remember its parent. If you add the modifier on a box, you get a…
My payday is June 1st. As soon as the money is in my account I will get 6-month subscriptions for Modo&Mari Indie combo from Steam. And during the upcoming Steam sale around the end of June I plan to buy 3D Coat Educational. To me, using scripts is a bit unnecessary since I hardly touched it when I installed recommended…
Hey there, I'm trying to write a simple script in MEL, at least I hope it's simple, to select a series of joints, toggle select the translate and rotate attributes from the channel box, and then bake simulation (because I want the simulation to only bake those attributes). Does anyone know how to grab those attributes from…
not sure if this is easy or I'm going to need some kind of script- basically I have 2 maya files, each with a group/parent structure set up with identical groups and naming, and each group has various objects underneath them. I want to merge the files, so if both files have a group 'bolts' and underneath that lots of…