carbonmade, or just coding your own, for a portfolio you dont need anything special, more or less just a list of images and some text, so very easy to do in pure html, which is just a markup language and very easy to understand even for those that aren't coders
Hold on, did i seriously come into a thread expecting people to squabble about debates and learn that BUSHIDO, THE ANCIENT CODE OF THE SAMURAI WARRIOR was the true solution to our nation's problems? Would that mean politicans would carry two swords and could kill commoners without legal oversight?
You can use multiplacative mode colouring in code. Take a base texture, and use the alpha channel to mask areas that you want recoloured - white=100% colour, black=0$. That way you can not only mark the areas you want to change, but have fade in/out.
So it's University Application season down under, and I thought I'd just ask for some advice before submitting my preferences. Reading through the material on this forum, the general consensus seems to be not to go to a University for an "Animation" or "Game Design" course, and instead hone and develop your skills through…
you could do this: string $suffix = match("[0-9]+", `match "[[0-9]+]" $node`); or could use tokenize instead if you dont want to mess around with regex. The top code basically matched the [###] and then matches again for just numbers.
Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Yeah this is an issue with old exporter. I think you can update the exporter even on old max versions. But just in case, here's a maxscript to add support vertex to handle vertex color/alpha by face, thanks to polytools3d on cgtalk. Has to be an editable mesh i think. ( fn BreakVerticesByColorAndAlpha node = ( mesh = copy…
I think the fisheye effect comes from a ridiculously high fov, somewhere around 180. I dont know really, theres probably some way you can distort a camera view in kismet, but I'd presume you might need coding to distort the player view/viewport.