Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
Hey polycount! I'd like to greet you all as I'll stay here for a while. A bit about me: I've graduated last year, during my course I've done few props, some animation, environment, unifinished character, even participated in quixel challenge... all that was enough to get high 2:1 which only ever proves that grades in art…
r_fletch_r, read this topic 'revamped' means - now RTTAssist use the ToTex baking system code, modifyed by me. I tried to "polish" my code before releasing this version, but..... not very well writen code. :) Then I look at the ToTex source code and... very well structured and much much better then my code. Thats why I…
SO I've switched from fibremesh to hair planes because marmoset can't render fibres well, and it's less expensive. I decided to go by one of blizzard's references, some un-rendered artwork of the druidess of teldrassil, from the vanilla cinematic. Fairly thin planes, but for some reason their's didnt have this seperated..…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Not sure which extrude you're talking about but I think the code you're seeking is: PolyExtrudeFaces; or dR_extrudeTool; Though I'd rather have context sensitive extrude if it was a button than 3 buttons for each component. But I like the context-sensitive marking menus for extrude. A nice way to see what code is being…
An interesting note you bring up regarding Python and C based languages. I've seen the same thing, particularly with Autodesk code. 99% of all Mel scripts and even their python code utilizes camelCase for variables and functions. What's interesting is that this is counter to PEP8 guidelines (no camelCase for either, only…
Hey all! Does anyone know if there is a "tumble around point" option for 3DS Max similar to the way 3D-Coat does it? I've taken a quick video of 3D-Coat to show what I mean exactly. I'm wondering if there is a setting that i haven't been able to find, or some kind of plugin that exists to let me do this in Max.…