It's personal preference, really. Mudbox has been kicking ass recently. Mudbox's texturing tools are vastly superior to Zbrush's by far, and it is very, very easy to learn. Just install and go sculpt. (in 2012, sculpting is seriously really good) People keep saying that Mudbox has fewer brushes than Zbrush. While this is…
I think at minimum, having a Linkedin and keeping it updated is a good thing to do. It's pretty much a database of searchable resumes where recruiters like to hang out, so it is helpful in that regard. You don't have to post a lot or try to "network" by commenting on things. Just have it, keep it updated, maybe post stuff…
Hi everyone! After a long public beta we have finally arrived and the wait is over! Lys 1.0 has been released! We would like to truly thank everyone for all their hard work & dedication in helping us make Lys the best that it can be. Going forward our journey will continue to update and improve Lys, so please feel free to…
pixelb - Thank you! I really appreciate it. W1r3d - Thanks! Hopefully I'll keep improving more. Praaaaactice! Korgoth - Whooo thanks! The construction stuff helps me a lot because I'm pretty bad when it comes to just freestyle drawing. I'm glad you liked it! Updaaaate. Nose studies. More ID bug sketching. Starting to get…
Hey, just recognized the fish after pixelb mentioned that! It's an awesome idea! But this gets lost because there so much to look at and you don't spent much time on the bottom, because it doesn't seem very importend at first glance.... the fish needs to pop out a little more. The cliff right at the foreground and the fact…
@pixelb I talked it over with a friend yesterday and decided to model in the planking on the roof since its where a lot of the detail is. I'll be kicking around some ideas for props to add as well. @jsargent I think i'll be updating the concept on Thursday when I decide what I'm adding to the piece besides the environment…
@bjporter thanks a lot! The space-backdrop is an image from wikipedia shifted to blue (https://en.wikipedia.org/wiki/Milky_Way#/media/File:Milky_Way_IR_Spitzer.jpg) @Tzur_H have seen the seam before uploading, thought its still a w.i.p. , but thx for noticing! As i said, im playing with the colors and stuff, i'm on your…
You might want to provide us with some wireframes of the model if you want any help with the polygon flow on the model. Also is this meant to be for a game? Depending on the scene where you want to put it, you might want to save some smaller details like the small bolts on the black circles for the normal maps. Anyway,…
Alright, had to take a few days on hiatus, but I finally got the UV's Finished and Scaled to match. It's obviously waaaaaay too much surface information to cram into the tiny little UV Square, and trying to fit everything in there while maintaining proper scale would really hurt some of the smaller components (trigger,…
in the case of the image you posted in the thread there, everything is too high for a PS1 scene in poly´s. Back then we did not focus on quads for one thing.. Not on the playstation atleast. So the arch-way would be much cruder, and the lamp posts would be 3 sided cylenders or a sprite on a plane with a camera facing…