Even a tidy mesh is only a base for sculpting. I think experienced character artist underestimate the importance of their knowledge and skills when working with scan data. I also believe that as scanning becomes commonplace, people will start to see it as a starting point, not a quick fix. Look at the sculpts naughty dog…
Hey Guys, So I recently made a small scene in max and wanted to bake some basic lighting in UE4. Everything here is unwrapped, (some are not 0-1 space). However when importing in unreal i get this: If I import the same fbx into marmoset, everything seems fine. Also I had put the walls in the same group so I wouldnt get any…
OK in this case here some Mudbox tricks. It does help a lot if you export selection sets from your DCC. Mudbox is able to read them. There is also an option in the Mudbox prefs to get the selection based onfaces and not verticies. Clean sharp edges no falloff. Prefernces --> Render --> Render Selected --> Face If you use…
yeah i ment firstkeeper not that empty deviant art page i linked :S The pose looks better now but maybe still a little forward, rule of thumb is if she's stood straight you should be able to draw a verticle line down from the ears to the ankle. Biggest thing for me now is there dosn't seem to be a seperation in the shapes…
Ok, took a hundred or so polys out of the penguin, and put some of them into the chair, so it's at 2998 polys right now. I was thinking that I could use the texture to put some controls on the arm rests, but the arm rests look like dumb to me right now, so I'm gonna try and work on those. And I think that the round part…
Hey guys! I'm pretty much a new user here on polycount, and my technical side about 3D modelling isnt exactly the best, so please bear with me as I try to explain what it's happening. I'm learning to sculpt on zbrush for some time already, but I already knew some stuff on box modelling on maya before. I used to have…
Pattern Selection for Maya Download at Gumroad ($0+): Pattern Selection for Maya Pattern Selection is a Maya-script that selects the next component in the currently selected pattern. Works for edges (loops & rings), vertices and faces. Best explained by the following GIF (sorry mobile folks, it's a bit large, all my…
Hello lovelies of Polycount! I thought it was about time I post something decent up here, so I thought I'd make a thread for my games project, Wanderer's Quest! It's a Cute Animal RPG with puzzles and quests etc that's set on a cliffy / mountainous area. The area I'm working on for the moment is the main small village area…
SomeFriends Galactic Repairs - Programmer + 3D Animator Project Title: Description: A top-down Shooter, where a mechanic needs to repair beacons in order to get pay. Combine shooting and platforming to make your way through alien worlds. The game is a vertical slice / a shorter version of a complete game Story: In a galaxy…
Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…