Ron,I think it is shaping out to be a very solid portfolio piece. You have created a well designed, and well thought out environment. I like the way you played the different shapes off each other - thinking abstractly as well as functionally. In other words it looks as if the technical components are there for a reason and…
I have a few questions about Mari 1. Is it possible to do non-square textures? I have not a single square one , all are 2x1 mostly? 2. Does it allow to paint and blend objects/layers being depth aware like 3d coat or zbrush 2,5d mode? So two layers could blend to each other based on their z depth? 3 Does it follow the same…
Hey this is a reminder to be a bit more respectful of others. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#respect I appreciate this is a good critique. But if you're going to take the time to crit, please take a couple more seconds to sandwich it between some positives.…
So here are some of the projects I have going already with programming stuff only and the projects that I want to make so that I can show them on a portfolio: - A Uniball-like sport game: https://www.youtube.com/watch?v=jey2Tw--Oy8 - A multiplayer co-operative tactical shooter based on SWAT 4, Raven Shield, and Takedown…
I've been very busy and I haven't had time to work on my entry. Unfortunately I'd to abandon rest of the skins, because I was running out of time and I think it's more important to have the mask available for all characters. And that took a lot of work. Every character needed their own model of the mask, because of the…
I like the make your own design and if you want create the concept or tweak It, this will at least shuffle things up a bit instead of one constant design everyone is doing. I mean for learning sure It is great if you don't plan to stick this in your portfolio or you do and so do a lot of other people participating then It…
...how's your math?! Well about face (...learnt programming prior to creating 3D Art) when in the first half of the early noughties (2000-2004) Web Design/Development scene had quite a bit of steam left, post .com crash. Ergo, enamoured with thoughts of crack'n it big via salaried wage or a gun freelance coding journeyman…
I'd imagine gameplay would be more important than art for a lot of people. I'm going to go ahead and assume most people thought Minecraft looked like garbage until they played it for the first time. Unturned is one of the most popular F2P games on Steam right now and the art looks entirely like programmer art. Both can be…
Agree on avoiding Substance Painter for this kind of work. Substance Painter is more or less good for slapping on substances rather than painting. Mari Indie (http://store.steampowered.com/app/433930/ ) is also a good option for hand painted texturing (especially if you cant afford 3D Coat), however it is not nearly as…
BTW guys I have a question, its been bothering me for a while now. Don't you notice that players press the stick buttons MUCH harder and longer in SFIV than in other games of the series? It's a bit hard to explain but I notice it a lot for either myself or even players claiming they don't do it. I can even see it in pro…