Hey there, a quick question for the people that already migrated/have experience with 3ds Max 2017. I'm still using the 2012 version at work and now looking into upgrading to 2017. Therefore I fiddled around with the new version it for a while and I am baffled: Is there still no function to equalizing texel density across…
For the baking and texturing i use substance painter and am using layering materials (Base, Details, finer details) with triplanar projection (also if i used in masking fill-layers). I just recognized that the screenshot with all materials hasnt been uploaded here before, therefore the confusions: i am sorry, this is my…
Ah I see. Ya that's interesting, the way I've worked in Maya selecting UVs has mainly been in the UVeditor and not selecting shells via the 3d viewport. The 2nd link GlowingPotato linked looks like what you're after, although a faster way would be: Select all objects - F12 (rather than suggested method in link of object by…
Hi, Few comments about the design. It has to tell the story of this weapon. When working on the shape, form and features I'd suggest imagining the process of building the weapon. 1.You take a piece of tree branch - you broke it from living tree or you found it in the swamp? 2. You attach blade made of sharp leaves of some…
First off, +1 for your last name. You spelled it correctly an everything. :) I hate when people spell it Meyers don't you? Anyways, I think you have some nice work there but to me your site is overly complicated and seems a bit cluttered imo. Also, the flash or whatever it is you are using to view your images is god awful…
Hurrah, it's draft time! I've done two drafts, albeit the differences between them are negligible. Still, the small differences make the biggest impacts. Draft 1 represents the very first iteration/ideation of the story. Of course, it's unrefined, very simple and probably has a spelling error or two. Off the top of my…
Ghostly Horizon – Stylized 3rd-person multiplayer competitive spellcaster on spherical Worlds. Progress: Development has been active since March 2017 with online alpha-testing on its way in less than 2 months. Beta estimated for Q4 2017 and early access in Q1 2018. Gameplay: A lot of focus is put into co-operation and…
I actually had this problem recently and this is what i did. the area with the problem was a mirrored piece that had a shell on top of a shell. in marmoset 1, i would just bake with one mirrored shell moved over 1 unit in the UVs but the actually mesh i imported into marmoset had the overlaying shells...this worked fine.…
Nope sorry can't send you, but I can help diagnose! Ok I have tested it more again, undoing the 25k mesh (which we'll call "the ship" from now on, since its a ship) actually does work (after enduring 4mins of pc dying :p ). But then I opened up an old character and duplicated and attached the model several times until it…
If for anyone the padding option isn't changing the padding on the baked maps, check if it's the fault of a ground plane you might have imported. I was just doing some low-to-low AO baking and using a ground plane for shadow casting, but the plane that was perfectly filling the UV space (not directly visible) prevented any…