If you just need to get the tris count you can use meshlab, it's free and works great on organic stuff.. I actually think it wirks with hardsurface to some extent to. Say you want something from 1m to 100k. It's not really for making lowpoly models..
Heyo! Regarding "skills vs software", I believe skills are more specific than software knowledge and therefore can target a job profile in more detail. E.g. if you were to apply for a weapon artist position, the skill hardsurface modeling directly relates to the job. In the end you could have both categories, skills and…
Thanks! I use lines for reference.. this way it's easier to keep clean big shapes in zbrush. If I want to change the details i can just paint with white and don't have to clean any shapes. The final hardsurface parts will be created in max anyway. Still beats zbrush by far when it comes to clean metal pieces.
The problem with LOW -> HIGH is that the lowpoly stuff isn't suited for sculpting on. Subdiv it and it is ruined. If it has enough supporting loops, then it's not optimized enough to reuse it again. This is especially organic stuff. You might be able to do it with some hardsurface stuff though. You still gotta remove those…
Here are some more progress shots. I'm nearing completion of the clothing texturing. Still a little stuck on nailing down the puffer jacket material. Now focusing on the cybernetic head piece, this is my first time diving into organic hardsurface. It's pretty tough! Duplicate Special and using instances has been a serious…
Thanks folks! Here is a litte saturday update. I changed the face to a more soft and younger version (thanks Uhni20 for reminding me to look at the original sona concept again :icon3:) and made the eyes bigger. Plus the hair got some sharpening. Next up will be some hardsurface turntable work. I hope you like it.
[Maya] Braided Cable Tut (again 600mb vid for 20 minutes, meh) Posted this couple days ago in Hardsurface FAQ. Same principle just make the boxes set broader and less of them width wise. it will at least give you a starting point. Of course the easier way to fake it is just use two helix's.
Check out ADN Tools and Crease Plus: https://gumroad.com/l/adntools https://gumroad.com/l/CreasePlus Also boolean + Dynamesh(Zbrush) is a lovely way doing hard surface highpolys. http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1
Hi, my name is leonid, I am 3d/texture artist with focus in hardsurface assets I would be interested in doing props and Environment work my portfolio - http://www.lkuzyakin.com/ i charge 30 dollars an hour I would be glad hearing back from you
Yeah I've been working with Maya for about a year now, though, hardsurface modeling just feels more paced and natural in Max for me. Just my taste ;) Also, extended mags are being served! They don't look like airsoft mags to me anymore :D