Just wondering if anyone has encountered this golden nugget. Doing a copy skin weights + paste from one mesh to another seems to break the max influences of the skin. eg if your copying to a mesh and youve just bound its skin with max influences of 2 joints, for some reason after youve copied weights from another model the…
you need to iterate through your selection and copy the position property into a separate array. Something like: //plugs in programming keyboard...posArray = #();for o in selection do(append posArray (deepCopy o.pos);) I am not sure if pos will be referenced here instead of copies (like simple values) so thats why I deep…
I find online backups to be the best option. It's unlikely that any reputable site, or your own site for that matter, is suddenly going to disappear and any decent storage solution is going to come with its own backups as well. Plus, you can get at your stuff anywhere you want. Even if your entire PC dies you can use a…
I agree with points made by both sides, and often I can't decide which side to take ethically. I will say though that sometimes it is so much easier or makes more sense to pirate something than to buy it. For example, when I was learning Photoshop way way back in the day I couldn't even come close to paying for a copy, and…
It calculates the constraints from the top of the list to the bottom so why not use two copy rotation constraints on the forearm twist bone? First one copy constraints from the forearm set on all axis at 1 influence then a second set on Y only at 0.5 influence to copy constraints from the hand. Problem with this one is…
Depends on how lowpoly you wanna go. The lowest you can go technically is just a plane with an alpha on it, but that wouldn't be much of modeling would it now? The way I would go about it would be to make one tooth and then duplicate it radially and then merge all the copies. If you use Maya then using Duplicate Special…
There's nothing built into Max, AFAIK, to let you copy and past poses on regular bones. But with some of the new features in 7 I wouldn't be surprised if someone comes up with a script to do that. Paul Neale has a script that will let you copy and paste poses for custom attributes, but that's not the same as copying the…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
So I've noticed in the past that I could never copy large images out of Photoshop into Crazybump and I often wondered why. Turns out there is a hard cap of 4mb for copying out of Photoshop into any program. This isn't a problem that often, mostly just when copying to Crazybump. Apparently there is an "Unlimited Clipboard…
Is that how it works at studios? They plant a magical seed then wait 1-5 years and this bush pops out with all these awesome games on it, and they take those games and copy it again and again, making the cool 59.00 profit off each copy. Damn I gotta get in on that racket! Or does the first person who buys the software…