the cg tutorial book is available online (cg and hlsl are very similar) http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html 1. I think it's easier to go the c#/script route to get fundamentals, especially as all the "hard bits" about C/C++ the low level memory management and so on are removed from those…
[ QUOTE ] [ QUOTE ] I'm not sure I follow you. What might be true? Many cg film studios and fx houses DO use Nurbs. Either in part or in whole or in construction technique. "nobody uses nurbs" is not an accurate statement. Trust me, I've had interviews with some *very* major fx houses in the last 4 months, and every one of…
[ QUOTE ] I really doubt it will be much different working on a Blockbuster movie [/ QUOTE ] Well, speaking to friends at places like Sony and Digital Domain, I believe it can be and is for the most part. My reasoning behind that belief is the 'cg supervisor' model. In film and fx, animators and modelers might eventually…
wow lots of odd opinionated info in here. 1: The gloss, or specular power map isn't more important than the specular color map. Some materials do not read correctly without a proper specular color. Its partly why so much of CG stuff LOOKS like its CG. These maps go hand in hand. Rough materials have a larger specular…
This a great overview of Lighting, mainly for film, but still applies to general CG work. A great overview of lighting, shadows, composition and general lighting techniques. [ame="https://www.amazon.com/Digital-Lighting-Rendering-2nd-Edition/dp/0321316312/ref=sr_1_1?ie=UTF8&qid=1338223437&sr=8-1"]Amazon.com: Digital…
They likely just wanted a certain type of character and the actress is just that, an actress acting that cg character. The intent was clearly not scanning and using her likeness 1:1, it's not intended to be the same approach as death stranding. What a cumbersome discussion.
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Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
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