TEXTOOLS 1.6 NEW RELEASE UV LAYOUT * Stitch added, an accelerator to the vanilla UV Stitch operator which preserves the position of the original selection and can sew multiple edges from multiple islands and objects at once. * Align World improvements: added Axis option to gain control on the tool when the global…
miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max. miauu's Script Pack vol.2 include: Attach and Link: Automates the process of linking objects to the surface of other objects. - attach point helpers or any objects in the scene to…
Generally ive found straighten uv's to be only helpfull at bringing into alignment a selection thats almost aligned but just slightly off (ex: unfolding a pipe usually has some distortion that can easily be fixed this way) Id recommend using the allign tools instead since they allow you to select a boundary uv to align…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Hello, these are a collection of scripts for Photoshop that could be used to speed your interaction with the layers palette. The main idea was to make the scripts and use them as keyboard shortcuts. Use and/or modify at your own risk. Installation: Close Photoshop and copy the BCM folder in our Photoshop scripts folder:…
@cptSwing, thank you. miauu's Script Pack vol.1 is updated to version 3.4 Changelog: New Scripts: - Align WP to OP - alligns the Working Pivot to the pivot of the selected object. - Aliogn OP to WP - alligns the pivot of the selected object to the Working Pivot - Turn Off WP - will turn off the Working Pivot. It is…
Hi! I think best read up on snapping in Unity. In this case vertex snapping might be of help. You can also set the position of all selected objects on an axis and align that way. When working with modules, I would switch the tool handle position from 'center' to 'pivot'.
I do agree the way Maya does it is not good as Max or Blender. I'm currently working on automating this: I'm trying to make a script that does this: Specify what the child object is Parent constraint the target to the object's offset(locator) Set the keyframes either with S shortcut or the UI Parent constraint the target…