Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
So i have make this in 1 week of work. It's an art test from their concept (PVK2 Team). Comments are welcome. And also what is your tips and tricks to remove seems on a normal maps. http://www.vimeo.com/17493092 Click HD to watch full quality!
Here's My first model! The Teams Balls, for Capture the Ball (CTF) The Brown one is the one for umm... well non team battles :p Ok so Blue ball (Model, Texture, Normal Map) Red - Brown - Working on characters, posting more later...
One of the failings of the Wacom tablets, IMO, is that they don't have enough buttons and the buttons they do have, are not ergonomicaly located. Furthermore, they are not sufficiently programmable. So I decided to rectify that. Here's a prototype board that I created to TOGGLE keys specifically for use w/ Zbrush, glued to…
There is definitely people out there who can do this in MD and probably in just a few hours at that. And there is people who can do it in zbrush only. My assumption is that you wanted to get it done as quick as possible with the current skills you have, minimizing how much new stuff you have to learn. How far you want to…
This is images from 1989 i found from malls around america, Wow things have changed alot on looks and all, It is just so funny looking back so far and how things are now, I guess if we tooks pictures in 2011 and looked back in 20 yrs it would be as well, http://today.msnbc.msn.com/id/42454073?GT1=43001
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…